GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » GungHo Online Entertainment Inc (FRA:G03) » Definitions » Debt-to-EBITDA

GungHo Online Entertainment (FRA:G03) Debt-to-EBITDA : 0.00 (As of Mar. 2024)


View and export this data going back to 2014. Start your Free Trial

What is GungHo Online Entertainment Debt-to-EBITDA?

Debt-to-EBITDA measures a company's ability to pay off its debt.

GungHo Online Entertainment's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2024 was €0.0 Mil. GungHo Online Entertainment's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2024 was €0.0 Mil. GungHo Online Entertainment's annualized EBITDA for the quarter that ended in Mar. 2024 was €170.4 Mil. GungHo Online Entertainment's annualized Debt-to-EBITDA for the quarter that ended in Mar. 2024 was 0.00.

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt. According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.

The historical rank and industry rank for GungHo Online Entertainment's Debt-to-EBITDA or its related term are showing as below:

FRA:G03' s Debt-to-EBITDA Range Over the Past 10 Years
Min: 0.01   Med: 0.02   Max: 0.03
Current: 0.03

During the past 13 years, the highest Debt-to-EBITDA Ratio of GungHo Online Entertainment was 0.03. The lowest was 0.01. And the median was 0.02.

FRA:G03's Debt-to-EBITDA is ranked better than
95.32% of 278 companies
in the Interactive Media industry
Industry Median: 0.82 vs FRA:G03: 0.03

GungHo Online Entertainment Debt-to-EBITDA Historical Data

The historical data trend for GungHo Online Entertainment's Debt-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment Debt-to-EBITDA Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Debt-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.01 0.02 0.01 0.02 -

GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Debt-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.02 0.02 0.03 - -

Competitive Comparison of GungHo Online Entertainment's Debt-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Debt-to-EBITDA, along with its competitors' market caps and Debt-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment's Debt-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Debt-to-EBITDA distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Debt-to-EBITDA falls into.



GungHo Online Entertainment Debt-to-EBITDA Calculation

Debt-to-EBITDA measures a company's ability to pay off its debt.

GungHo Online Entertainment's Debt-to-EBITDA for the fiscal year that ended in Dec. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(0 + 0) / 194.728
=0.00

GungHo Online Entertainment's annualized Debt-to-EBITDA for the quarter that ended in Mar. 2024 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(0 + 0) / 170.444
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-EBITDA, the EBITDA of the last fiscal year is used. In calculating the annualized quarterly data, the EBITDA data used here is four times the quarterly (Mar. 2024) EBITDA data.


GungHo Online Entertainment  (FRA:G03) Debt-to-EBITDA Explanation

In the calculation of Debt-to-EBITDA, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by EBITDA. In some calculations, Total Liabilities is used to for calculation.


Be Aware

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt.

According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.


GungHo Online Entertainment Debt-to-EBITDA Related Terms

Thank you for viewing the detailed overview of GungHo Online Entertainment's Debt-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


GungHo Online Entertainment (FRA:G03) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (FRA:G03) Headlines

No Headlines