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GungHo Online Entertainment (FRA:G03) COGS-to-Revenue : 0.48 (As of Mar. 2024)


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What is GungHo Online Entertainment COGS-to-Revenue?

GungHo Online Entertainment's Cost of Goods Sold for the three months ended in Mar. 2024 was €76.4 Mil. Its Revenue for the three months ended in Mar. 2024 was €158.0 Mil.

GungHo Online Entertainment's COGS to Revenue for the three months ended in Mar. 2024 was 0.48.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. GungHo Online Entertainment's Gross Margin % for the three months ended in Mar. 2024 was 51.68%.


GungHo Online Entertainment COGS-to-Revenue Historical Data

The historical data trend for GungHo Online Entertainment's COGS-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment COGS-to-Revenue Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
COGS-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.48 0.44 0.42 0.45 0.55

GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
COGS-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.51 0.58 0.54 0.54 0.48

GungHo Online Entertainment COGS-to-Revenue Calculation

GungHo Online Entertainment's COGS to Revenue for the fiscal year that ended in Dec. 2023 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=435.274 / 798.115
=0.55

GungHo Online Entertainment's COGS to Revenue for the quarter that ended in Mar. 2024 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=76.361 / 158.039
=0.48

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GungHo Online Entertainment  (FRA:G03) COGS-to-Revenue Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

GungHo Online Entertainment's Gross Margin % for the three months ended in Mar. 2024 is calculated as:

Gross Margin %=1 - COGS to Revenue
=1 - Cost of Goods Sold / Revenue
=1 - 76.361 / 158.039
=51.68 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.


GungHo Online Entertainment COGS-to-Revenue Related Terms

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GungHo Online Entertainment (FRA:G03) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (FRA:G03) Headlines

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