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GungHo Online Entertainment (FRA:G03) Cyclically Adjusted Book per Share : €7.89 (As of Mar. 2024)


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What is GungHo Online Entertainment Cyclically Adjusted Book per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

GungHo Online Entertainment's adjusted book value per share for the three months ended in Mar. 2024 was €13.529. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is €7.89 for the trailing ten years ended in Mar. 2024.

During the past 12 months, GungHo Online Entertainment's average Cyclically Adjusted Book Growth Rate was 15.60% per year. During the past 3 years, the average Cyclically Adjusted Book Growth Rate was 20.40% per year. During the past 5 years, the average Cyclically Adjusted Book Growth Rate was 20.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Book Growth Rate of GungHo Online Entertainment was 21.50% per year. The lowest was 20.40% per year. And the median was 21.30% per year.

As of today (2024-06-06), GungHo Online Entertainment's current stock price is €16.20. GungHo Online Entertainment's Cyclically Adjusted Book per Share for the quarter that ended in Mar. 2024 was €7.89. GungHo Online Entertainment's Cyclically Adjusted PB Ratio of today is 2.05.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of GungHo Online Entertainment was 8.57. The lowest was 1.64. And the median was 2.78.


GungHo Online Entertainment Cyclically Adjusted Book per Share Historical Data

The historical data trend for GungHo Online Entertainment's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment Cyclically Adjusted Book per Share Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Book per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 4.98 6.00 6.79 7.72 8.51

GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Book per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 7.79 7.52 7.77 8.51 7.89

Competitive Comparison of GungHo Online Entertainment's Cyclically Adjusted Book per Share

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment's Cyclically Adjusted PB Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Cyclically Adjusted PB Ratio falls into.



GungHo Online Entertainment Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GungHo Online Entertainment's adjusted Book Value per Share data for the three months ended in Mar. 2024 was:

Adj_Book= Book Value per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=13.529/107.2000*107.2000
=13.529

Current CPI (Mar. 2024) = 107.2000.

GungHo Online Entertainment Quarterly Data

Book Value per Share CPI Adj_Book
201406 6.244 98.000 6.830
201409 7.293 98.500 7.937
201412 7.634 97.900 8.359
201503 9.396 97.900 10.289
201506 4.911 98.400 5.350
201509 5.799 98.500 6.311
201512 6.978 98.100 7.625
201603 7.752 97.900 8.488
201606 8.890 98.100 9.715
201609 3.528 98.000 3.859
201612 4.515 98.400 4.919
201703 5.055 98.100 5.524
201706 5.579 98.500 6.072
201709 5.903 98.800 6.405
201712 6.318 99.400 6.814
201803 6.670 99.200 7.208
201806 7.164 99.200 7.742
201809 7.374 99.900 7.913
201812 8.213 99.700 8.831
201903 9.052 99.700 9.733
201906 9.509 99.800 10.214
201909 10.203 100.100 10.927
201912 10.155 100.500 10.832
202003 10.380 100.300 11.094
202006 10.772 99.900 11.559
202009 10.922 99.900 11.720
202012 11.379 99.300 12.284
202103 11.655 99.900 12.507
202106 12.102 99.500 13.039
202109 12.804 100.100 13.712
202112 13.201 100.100 14.137
202203 12.829 101.100 13.603
202206 12.316 101.800 12.969
202209 12.679 103.100 13.183
202212 13.382 104.100 13.781
202303 13.597 104.400 13.962
202306 13.373 105.200 13.627
202309 13.378 106.200 13.504
202312 13.691 106.800 13.742
202403 13.529 107.200 13.529

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.


GungHo Online Entertainment  (FRA:G03) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

GungHo Online Entertainment's Cyclically Adjusted PB Ratio of today is calculated as

Cyclically Adjusted PB Ratio=Share Price/Cyclically Adjusted Book per Share
=16.20/7.89
=2.05

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of GungHo Online Entertainment was 8.57. The lowest was 1.64. And the median was 2.78.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


GungHo Online Entertainment Cyclically Adjusted Book per Share Related Terms

Thank you for viewing the detailed overview of GungHo Online Entertainment's Cyclically Adjusted Book per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


GungHo Online Entertainment (FRA:G03) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

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