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Esports Entertainment Group (Esports Entertainment Group) Owner Earnings per Share (TTM) : -18.83 (As of Mar. 2024)


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What is Esports Entertainment Group Owner Earnings per Share (TTM)?

In 1986 Berkshire Hathaway Shareholder Letter, Warren Buffett defined owner earnings as follows:

"These represent (a) reported earnings plus (b) depreciation, depletion, amortization, and certain other non-cash charges...less (c) the average annual amount of capitalized expenditures for plant and equipment, etc. that the business requires to fully maintain its long-term competitive position and its unit volume (If the business requires additional working capital to maintain its competitive position and unit volume, the increment also should be included in (c))...Our owner-earnings equation does not yield the deceptively precise figures provided by GAAP, since (c) must be a guess - and one sometimes very difficult to make. Despite this problem, we consider the owner earnings figure, not the GAAP figure, to be the relevant item for valuation purposes - both for investors in buying stocks and for managers in buying entire businesses...All of this points up the absurdity of the 'cash flow' numbers that are often set forth in Wall Street reports. These numbers routinely include (a) plus (b) - but do not subtract (c)."

Esports Entertainment Group's Owner Earnings per Share (TTM) ended in Mar. 2024 was $-18.83. It's Price-to-Owner-Earnings ratio for today is 0.


The historical rank and industry rank for Esports Entertainment Group's Owner Earnings per Share (TTM) or its related term are showing as below:



GMBL's Price-to-Owner-Earnings is not ranked *
in the Travel & Leisure industry.
Industry Median: 14.58
* Ranked among companies with meaningful Price-to-Owner-Earnings only.

Esports Entertainment Group's Earnings per Share (Diluted) for the three months ended in Mar. 2024 was $-3.43. Its Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Mar. 2024 was $-478.38. It's PE Ratio ratio for today is At Loss.

Esports Entertainment Group's EPS without NRI for the three months ended in Mar. 2024 was $-2.55. Its EPS without NRI for the trailing twelve months (TTM) ended in Mar. 2024 was $-766.80. It's PE Ratio without NRI ratio for today is At Loss.


Esports Entertainment Group Owner Earnings per Share (TTM) Historical Data

The historical data trend for Esports Entertainment Group's Owner Earnings per Share (TTM) can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Esports Entertainment Group Owner Earnings per Share (TTM) Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Owner Earnings per Share (TTM)
Get a 7-Day Free Trial Premium Member Only Premium Member Only -44,221.40 -64,341.70 -23,009.30 -81,150.40 -2,909.75

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Owner Earnings per Share (TTM) Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -4,243.63 -2,909.75 -376.02 -59.60 -18.83

Competitive Comparison of Esports Entertainment Group's Owner Earnings per Share (TTM)

For the Gambling subindustry, Esports Entertainment Group's Price-to-Owner-Earnings, along with its competitors' market caps and Price-to-Owner-Earnings data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group's Price-to-Owner-Earnings Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Price-to-Owner-Earnings distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Price-to-Owner-Earnings falls into.



Esports Entertainment Group Owner Earnings per Share (TTM) Calculation

In 1986 Berkshire Hathaway Shareholder Letter, Warren Buffett defined owner earnings as follows:

"These represent (a) reported earnings plus (b) depreciation, depletion, amortization, and certain other non-cash charges...less (c) the average annual amount of capitalized expenditures for plant and equipment, etc. that the business requires to fully maintain its long-term competitive position and its unit volume. (If the business requires additional working capital to maintain its competitive position and unit volume, the increment also should be included in (c))...Our owner-earnings equation does not yield the deceptively precise figures provided by GAAP, since (c) must be a guess - and one sometimes very difficult to make. Despite this problem, we consider the owner earnings figure, not the GAAP figure, to be the relevant item for valuation purposes - both for investors in buying stocks and for managers in buying entire businesses...All of this points up the absurdity of the 'cash flow' numbers that are often set forth in Wall Street reports. These numbers routinely include (a) plus (b) - but do not subtract (c)."

To make it simple, then you will have:

Owner Earnings per Share (TTM) = (Net Income + Depreciation, Depletion and Amortization + Change In Deferred Tax - 5Y Average of Maintenance Capital Expenditure + Change In Working Capital) / Shares Outstanding (Diluted Average)

Esports Entertainment Group's Owner Earnings per Share (TTM) Calculation:

TTM / Last Quarter Average of Last 20 Quarters
Net Income -25.48
Depreciation, Depletion and Amortization 3.54
Change In Deferred Tax 0.00
5Y Average of Maintenance Capital Expenditure 0.32
Change In Working Capital 0.68
Shares Outstanding (Diluted Average) 1.15

1. Start with "Net Income" from income statement. Esports Entertainment Group's Net Income for the trailing twelve months (TTM) ended in Mar. 2024 was $-25.48 Mil.

2. "Depreciation, Depletion and Amortization" is from cashflow statement. Esports Entertainment Group's Depreciation, Depletion and Amortization for the trailing twelve months (TTM) ended in Mar. 2024 was $3.54 Mil. This needs to be added back because company does not actually need to pay cash for it. It is a non-cash item.

3. Other non-cash charges usually include "Stock Based Compensation" and "Change In Deferred Tax":
However, to be conservative, GuruFocus will not add Stock Based Compensation back to net income. Esports Entertainment Group's Change In Deferred Tax for the trailing twelve months (TTM) ended in Mar. 2024 was $0.00 Mil.

4. Average maintenance capital expenditure over a business/industry cycle: 5-Year Average Maintenance Capital Expenditure = $0.32 Mil

It is usually best to take a long-term average of maintenance capital expenditure. Ideally this would be as long as 10 years and include at least one economic downturn. However, since many companies do not have as long as 10-year history, here GuruFocus uses the latest 5 years data to do the calculation. To smooth out unusual years but reflect recent developments, we take an average of the 5 year maintenance capital expenditure.

The following shows how to get maintenance capital expenditure.

First, calculate the revenue change regarding to the previous quarter. If the revenue decreased from the previous quarter, then the Maintenance Capital Expenditure = Capital Expenditure (positive).
Second, if the revenue increased from the previous quarter, then calculate the percentage of Net PPE as of corresponding Revenue.
Growth Capital Expenditure = Percentage of Property, Plant and Equipment as of corresponding Revenue * Revenue Increase
Third, calculate Capital Expenditure (positive) - Growth Capital Expenditure.
If [Capital Expenditure (positive) - Growth Capital Expenditure] was negative, then the Maintenance Capital Expenditure = Capital Expenditure (positive).
If [Capital Expenditure (positive) - Growth Capital Expenditure] was positive, then the Maintenance Capital Expenditure = Capital Expenditure (positive) - Growth Capital Expenditure.
Fourth, get the average of the 5 years maintenance capital expenditure.

Esports Entertainment Group's 5-Year Average Maintenance Capital Expenditure = $0.32 Mil

5. "Change In Working Capital" is from cashflow statement. Esports Entertainment Group's Change In Working Capital for the trailing twelve months (TTM) ended in Mar. 2024 was $0.68 Mil.
Note: GuruFocus' Change in Working Capital is provided by Morningstar. It is calculated by adding the items under "Change in operating assets and liabilities" (may refer to a different name for different company) section in Cash Flow Statement from original financial report. And sometimes it includes non-current parts of assets and liabilities.

6. Esports Entertainment Group's Shares Outstanding (Diluted Average) for the months ended in Mar. 2024 was 1.146 Mil.

Esports Entertainment Group's Onwer Earnings Per Share for Mar. 2024 is calculated as:

Owner Earnings per Share (TTM)
=( Net Income+Depreciation, Depletion and Amortization+Change In Deferred Tax
=( -25.479 +3.535+0
-5Y Avg of Maintenance CAPEX+Change In Working Capital )/Shares Outstanding (Diluted Average)
-0.31578729800827+0.682)/1.146
=-18.83

Price-to-Owner-Earnings=Current Price/Owner Earnings per Share (TTM)
=0.66535/-18.83
=0

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Assumption: Companies usually do not report maintenance capital expenditures and growth capital expenditures separately. Here we use estimated numbers and average them over 5 years. The method to estimate maintenance capital expenditures can be found in above part 4.

Note: GuruFocus' Change In Working Capital is provided by Morningstar. It is calculated by adding the items under "Change in operating assets and liabilities" (may refer to a different name for different company) section in Cash Flow Statement from original financial report. And it includes non-current parts of assets and liabilities.


Esports Entertainment Group Owner Earnings per Share (TTM) Related Terms

Thank you for viewing the detailed overview of Esports Entertainment Group's Owner Earnings per Share (TTM) provided by GuruFocus.com. Please click on the following links to see related term pages.


Esports Entertainment Group (Esports Entertainment Group) Business Description

Traded in Other Exchanges
N/A
Address
Block 6, Triq Paceville, St. Julians, Birkirkara, MLT, STJ 3109
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world including Esports Gaming League (EGL), which hosts a community of more than 350,000 gamers on its proprietary tournament platform EGL.tv. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
Executives
Robert Soper director 251 LITTLE FALLS DRIVE, WILMINGTON DE 19808
Michael J Villani officer: Interim CFO and Controller 84 FESTIVAL CT., WHITE PLAINS NY 10603
Alex Igelman officer: Chief Executive Officer 800 STEELES AVE W, SUITE B10245, THORNHILL A6 L4J 7L2
Jennifer Shera Pace officer: Chief People Officer FLAT 6, BLOCK D, IL-PJAZZA,, BIRBAL STREET, BALZAN O1 BZN9015
Grant Johnson director, 10 percent owner, officer: Pres./Sec./Treas. C/O SWISS MEDICA, 53 YONGE STREET, TORONTO A6 A1 M5E 1J3
Lydia Roy officer: Secretary 9595 HIGHLAND POINTE PASS, DELRAY BEACH FL 33446
Mark Andrew Nielsen director, officer: Director 5271 E SAGEWOOD DRIVE, BOISE ID 83716
Lefevre Adrien officer: Chief Compliance Officer 170, PATER HOUSE,, LEVEL 1, PSAILA STREET, BIRKIRKARA O1 9077
Stuart James Tilly officer: Chief Legal Officer 170 PATER HOUSE,, PSAILA STREET, BIRKIRKARA O1 BKR 9077
Warwick Winston Bartlett director ROSE COTTAGE,, 28 BOWLING GREEN ROAD, CASTLETOWN Y8 IM9 1EB
Daniel Michael Marks officer: Chief Financial Officer 170 PETER HOUSE, PSAILA STREET, BIRKIKARA O1 BKR 9077
Damian Mathews director 170 PETER HOUSE, PSAILA STREET, BIRKIRKARA O1 BRK 9077
James S Cardwell officer: Interim CFO CLINTON SQUARE, 75 S. CLINTON AVE., SUITE 510, ROCHESTER NY 14604
John Clyde Brackens officer: Chief Information Officer 66 EASTVILLE AVE, EASTVILLE SUBDIVISION, FILINVEST EAST HOMES, CAINTA, RIZAL R6 1900
Shawn Erickson 10 percent owner 280 NELSON STREET, SUITE 448, VANCOUVER A1 V6E 2E2

Esports Entertainment Group (Esports Entertainment Group) Headlines