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Esports Entertainment Group (Esports Entertainment Group) Cyclically Adjusted Book per Share : $8,520.76 (As of Mar. 2024)


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What is Esports Entertainment Group Cyclically Adjusted Book per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

Esports Entertainment Group's adjusted book value per share for the three months ended in Mar. 2024 was $-17.081. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is $8,520.76 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Esports Entertainment Group's average Cyclically Adjusted Book Growth Rate was -4.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

As of today (2024-06-05), Esports Entertainment Group's current stock price is $0.601. Esports Entertainment Group's Cyclically Adjusted Book per Share for the quarter that ended in Mar. 2024 was $8,520.76. Esports Entertainment Group's Cyclically Adjusted PB Ratio of today is 0.00.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Esports Entertainment Group was 117.59. The lowest was 0.01. And the median was 1.15.


Esports Entertainment Group Cyclically Adjusted Book per Share Historical Data

The historical data trend for Esports Entertainment Group's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Esports Entertainment Group Cyclically Adjusted Book per Share Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Cyclically Adjusted Book per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - 9,141.45 15,827.30 9,001.08

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Book per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 8,936.87 9,001.08 8,839.64 8,583.37 8,520.76

Competitive Comparison of Esports Entertainment Group's Cyclically Adjusted Book per Share

For the Gambling subindustry, Esports Entertainment Group's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group's Cyclically Adjusted PB Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Cyclically Adjusted PB Ratio falls into.



Esports Entertainment Group Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Esports Entertainment Group's adjusted Book Value per Share data for the three months ended in Mar. 2024 was:

Adj_Book= Book Value per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=-17.081/131.7762*131.7762
=-17.081

Current CPI (Mar. 2024) = 131.7762.

Esports Entertainment Group Quarterly Data

Book Value per Share CPI Adj_Book
201406 -1,150.000 100.560 -1,506.995
201409 581.818 100.428 763.432
201412 27.273 99.070 36.277
201503 290.909 99.621 384.807
201506 1,154.545 100.684 1,511.081
201509 645.455 100.392 847.239
201512 -45.455 99.792 -60.023
201603 -525.000 100.470 -688.586
201606 741.667 101.688 961.116
201609 -175.000 101.861 -226.395
201612 -1,083.333 101.863 -1,401.470
201703 2,641.667 102.862 3,384.225
201706 5,169.231 103.349 6,591.075
201709 6,592.857 104.136 8,342.792
201712 4,492.857 104.011 5,692.197
201803 1,121.429 105.290 1,403.536
201806 1,900.000 106.317 2,354.988
201809 -1,128.571 106.507 -1,396.333
201812 -15,528.571 105.998 -19,305.062
201903 -39,350.000 107.251 -48,348.432
201906 -33,286.667 108.070 -40,588.607
201909 -51,846.667 108.329 -63,068.352
201912 -63,220.000 108.420 -76,838.994
202003 -87,287.500 108.902 -105,622.191
202006 40,692.857 108.767 49,301.123
202009 54,274.194 109.815 65,128.202
202012 41,123.529 109.897 49,310.830
202103 122,810.000 111.754 144,812.510
202106 135,972.727 114.631 156,309.434
202109 134,056.364 115.734 152,637.880
202112 83,346.667 117.630 93,370.346
202203 -5,208.824 121.301 -5,658.643
202206 -11,373.529 125.017 -11,988.472
202209 -9,085.876 125.227 -9,561.093
202212 -12,227.488 125.222 -12,867.503
202303 -1,667.034 127.348 -1,725.004
202306 -1,334.884 128.729 -1,366.486
202309 -59.185 129.860 -60.059
202312 -16.791 129.419 -17.097
202403 -17.081 131.776 -17.081

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.


Esports Entertainment Group  (OTCPK:GMBL) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

Esports Entertainment Group's Cyclically Adjusted PB Ratio of today is calculated as

Cyclically Adjusted PB Ratio=Share Price/Cyclically Adjusted Book per Share
=0.601/8520.76
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Esports Entertainment Group was 117.59. The lowest was 0.01. And the median was 1.15.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


Esports Entertainment Group Cyclically Adjusted Book per Share Related Terms

Thank you for viewing the detailed overview of Esports Entertainment Group's Cyclically Adjusted Book per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Esports Entertainment Group (Esports Entertainment Group) Business Description

Traded in Other Exchanges
N/A
Address
Block 6, Triq Paceville, St. Julians, Birkirkara, MLT, STJ 3109
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world including Esports Gaming League (EGL), which hosts a community of more than 350,000 gamers on its proprietary tournament platform EGL.tv. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
Executives
Robert Soper director 251 LITTLE FALLS DRIVE, WILMINGTON DE 19808
Michael J Villani officer: Interim CFO and Controller 84 FESTIVAL CT., WHITE PLAINS NY 10603
Alex Igelman officer: Chief Executive Officer 800 STEELES AVE W, SUITE B10245, THORNHILL A6 L4J 7L2
Jennifer Shera Pace officer: Chief People Officer FLAT 6, BLOCK D, IL-PJAZZA,, BIRBAL STREET, BALZAN O1 BZN9015
Grant Johnson director, 10 percent owner, officer: Pres./Sec./Treas. C/O SWISS MEDICA, 53 YONGE STREET, TORONTO A6 A1 M5E 1J3
Lydia Roy officer: Secretary 9595 HIGHLAND POINTE PASS, DELRAY BEACH FL 33446
Mark Andrew Nielsen director, officer: Director 5271 E SAGEWOOD DRIVE, BOISE ID 83716
Lefevre Adrien officer: Chief Compliance Officer 170, PATER HOUSE,, LEVEL 1, PSAILA STREET, BIRKIRKARA O1 9077
Stuart James Tilly officer: Chief Legal Officer 170 PATER HOUSE,, PSAILA STREET, BIRKIRKARA O1 BKR 9077
Warwick Winston Bartlett director ROSE COTTAGE,, 28 BOWLING GREEN ROAD, CASTLETOWN Y8 IM9 1EB
Daniel Michael Marks officer: Chief Financial Officer 170 PETER HOUSE, PSAILA STREET, BIRKIKARA O1 BKR 9077
Damian Mathews director 170 PETER HOUSE, PSAILA STREET, BIRKIRKARA O1 BRK 9077
James S Cardwell officer: Interim CFO CLINTON SQUARE, 75 S. CLINTON AVE., SUITE 510, ROCHESTER NY 14604
John Clyde Brackens officer: Chief Information Officer 66 EASTVILLE AVE, EASTVILLE SUBDIVISION, FILINVEST EAST HOMES, CAINTA, RIZAL R6 1900
Shawn Erickson 10 percent owner 280 NELSON STREET, SUITE 448, VANCOUVER A1 V6E 2E2

Esports Entertainment Group (Esports Entertainment Group) Headlines

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