GURUFOCUS.COM » STOCK LIST » Consumer Cyclical » Travel & Leisure » BANDAI NAMCO Holdings Inc (TSE:7832) » Definitions » Beneish M-Score

BANDAI NAMCO Holdings (TSE:7832) Beneish M-Score : -2.56 (As of May. 05, 2024)


View and export this data going back to 2005. Start your Free Trial

What is BANDAI NAMCO Holdings Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -2.56 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for BANDAI NAMCO Holdings's Beneish M-Score or its related term are showing as below:

TSE:7832' s Beneish M-Score Range Over the Past 10 Years
Min: -2.81   Med: -2.52   Max: -2.2
Current: -2.56

During the past 13 years, the highest Beneish M-Score of BANDAI NAMCO Holdings was -2.20. The lowest was -2.81. And the median was -2.52.


BANDAI NAMCO Holdings Beneish M-Score Historical Data

The historical data trend for BANDAI NAMCO Holdings's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

BANDAI NAMCO Holdings Beneish M-Score Chart

BANDAI NAMCO Holdings Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Beneish M-Score
Get a 7-Day Free Trial Premium Member Only Premium Member Only -2.53 -2.39 -2.51 -2.45 -2.56

BANDAI NAMCO Holdings Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Beneish M-Score Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - -2.56 - - -

Competitive Comparison of BANDAI NAMCO Holdings's Beneish M-Score

For the Leisure subindustry, BANDAI NAMCO Holdings's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BANDAI NAMCO Holdings's Beneish M-Score Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, BANDAI NAMCO Holdings's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where BANDAI NAMCO Holdings's Beneish M-Score falls into.



BANDAI NAMCO Holdings Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of BANDAI NAMCO Holdings for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.7245+0.528 * 1.076+0.404 * 1.0918+0.892 * 1.1134+0.115 * 1.034
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 1+4.679 * -0.0057-0.327 * 0.9464
=-2.56

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Mar23) TTM:Last Year (Mar22) TTM:
Total Receivables was 円99,007 Mil.
Revenue was 円990,089 Mil.
Gross Profit was 円368,656 Mil.
Total Current Assets was 円592,637 Mil.
Total Assets was 円926,358 Mil.
Property, Plant and Equipment(Net PPE) was 円107,458 Mil.
Depreciation, Depletion and Amortization(DDA) was 円31,102 Mil.
Selling, General, & Admin. Expense(SGA) was 円0 Mil.
Total Current Liabilities was 円247,318 Mil.
Long-Term Debt & Capital Lease Obligation was 円0 Mil.
Net Income was 円90,345 Mil.
Gross Profit was 円0 Mil.
Cash Flow from Operations was 円95,625 Mil.
Total Receivables was 円122,742 Mil.
Revenue was 円889,270 Mil.
Gross Profit was 円356,265 Mil.
Total Current Assets was 円577,206 Mil.
Total Assets was 円862,650 Mil.
Property, Plant and Equipment(Net PPE) was 円92,450 Mil.
Depreciation, Depletion and Amortization(DDA) was 円27,944 Mil.
Selling, General, & Admin. Expense(SGA) was 円0 Mil.
Total Current Liabilities was 円243,359 Mil.
Long-Term Debt & Capital Lease Obligation was 円0 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(99007 / 990089) / (122742 / 889270)
=0.099998 / 0.138026
=0.7245

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(356265 / 889270) / (368656 / 990089)
=0.400626 / 0.372346
=1.076

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (592637 + 107458) / 926358) / (1 - (577206 + 92450) / 862650)
=0.24425 / 0.223722
=1.0918

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=990089 / 889270
=1.1134

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(27944 / (27944 + 92450)) / (31102 / (31102 + 107458))
=0.232105 / 0.224466
=1.034

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(0 / 990089) / (0 / 889270)
=0 / 0
=1

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((0 + 247318) / 926358) / ((0 + 243359) / 862650)
=0.266979 / 0.282106
=0.9464

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(90345 - 0 - 95625) / 926358
=-0.0057

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

BANDAI NAMCO Holdings has a M-score of -2.56 suggests that the company is unlikely to be a manipulator.


BANDAI NAMCO Holdings Beneish M-Score Related Terms

Thank you for viewing the detailed overview of BANDAI NAMCO Holdings's Beneish M-Score provided by GuruFocus.com. Please click on the following links to see related term pages.


BANDAI NAMCO Holdings (TSE:7832) Business Description

Traded in Other Exchanges
Address
5-37-8, Shiba, Minato-ku, Tokyo, JPN, 108-0014
BANDAI NAMCO Holdings Inc owns a range of leisure related businesses in Japan. The company's primary business segments are Network Entertainment and Toys. The Network Entertainment segment represents a higher portion of revenues than that of Toys. It is known for developing and marketing home video game software, arcade game machines and management of amusement facilities. The Toys segment is concerned with selling vending machine capsule toys and other collectibles. Additionally, the company offers interactive media products in the form of music software and on-demand video content. Bandai Namco's revenue primarily depends on its domestic businesses and to a lesser extent on its activities in America, Europe and other Asian regions.

BANDAI NAMCO Holdings (TSE:7832) Headlines

No Headlines