GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Electronic Arts Inc (WBO:EA) » Definitions » Beneish M-Score

Electronic Arts (WBO:EA) Beneish M-Score : -2.96 (As of May. 13, 2024)


View and export this data going back to 2017. Start your Free Trial

What is Electronic Arts Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -2.96 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for Electronic Arts's Beneish M-Score or its related term are showing as below:

WBO:EA' s Beneish M-Score Range Over the Past 10 Years
Min: -3.05   Med: -2.6   Max: -1.85
Current: -2.96

During the past 13 years, the highest Beneish M-Score of Electronic Arts was -1.85. The lowest was -3.05. And the median was -2.60.


Electronic Arts Beneish M-Score Historical Data

The historical data trend for Electronic Arts's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Beneish M-Score Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Beneish M-Score
Get a 7-Day Free Trial Premium Member Only Premium Member Only -1.85 -2.81 -2.49 -2.67 -2.96

Electronic Arts Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Beneish M-Score Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -2.67 -2.94 -2.79 -2.86 -2.96

Competitive Comparison of Electronic Arts's Beneish M-Score

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Beneish M-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Beneish M-Score falls into.



Electronic Arts Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of Electronic Arts for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.8289+0.528 * 0.9804+0.404 * 0.9641+0.892 * 0.9816+0.115 * 1.2127
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 0.9865+4.679 * -0.070271-0.327 * 0.9654
=-2.97

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Mar24) TTM:Last Year (Mar23) TTM:
Total Receivables was €520 Mil.
Revenue was 1636.68 + 1783.565 + 1793.418 + 1775.852 = €6,990 Mil.
Gross Profit was 1308.24 + 1298.472 + 1366.146 + 1436.188 = €5,409 Mil.
Total Current Assets was €3,907 Mil.
Total Assets was €12,346 Mil.
Property, Plant and Equipment(Net PPE) was €532 Mil.
Depreciation, Depletion and Amortization(DDA) was €373 Mil.
Selling, General, & Admin. Expense(SGA) was €1,581 Mil.
Total Current Liabilities was €2,843 Mil.
Long-Term Debt & Capital Lease Obligation was €1,731 Mil.
Net Income was 167.44 + 265.93 + 373.863 + 371.046 = €1,178 Mil.
Non Operating Income was -54.28 + -52.269 + 24.362 + -0.923 = €-83 Mil.
Cash Flow from Operations was 533.6 + 1159.088 + 104.944 + 331.357 = €2,129 Mil.
Total Receivables was €639 Mil.
Revenue was 1750.316 + 1775.664 + 1923.04 + 1671.582 = €7,121 Mil.
Gross Profit was 1331.884 + 1239.472 + 1456.42 + 1374.538 = €5,402 Mil.
Total Current Assets was €3,707 Mil.
Total Assets was €12,571 Mil.
Property, Plant and Equipment(Net PPE) was €513 Mil.
Depreciation, Depletion and Amortization(DDA) was €513 Mil.
Selling, General, & Admin. Expense(SGA) was €1,632 Mil.
Total Current Liabilities was €3,068 Mil.
Long-Term Debt & Capital Lease Obligation was €1,756 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(519.8 / 6989.515) / (638.856 / 7120.602)
=0.074369 / 0.089719
=0.8289

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(5402.314 / 7120.602) / (5409.046 / 6989.515)
=0.758688 / 0.77388
=0.9804

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (3907.24 + 531.76) / 12346.4) / (1 - (3707.046 + 512.766) / 12570.706)
=0.640462 / 0.664314
=0.9641

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=6989.515 / 7120.602
=0.9816

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(512.864 / (512.864 + 512.766)) / (373.143 / (373.143 + 531.76))
=0.500048 / 0.412357
=1.2127

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(1580.739 / 6989.515) / (1632.394 / 7120.602)
=0.226159 / 0.229249
=0.9865

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((1731.44 + 2842.8) / 12346.4) / ((1755.92 + 3068.19) / 12570.706)
=0.370492 / 0.383758
=0.9654

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(1178.279 - -83.11 - 2128.989) / 12346.4
=-0.070271

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Electronic Arts has a M-score of -2.97 suggests that the company is unlikely to be a manipulator.


Electronic Arts Beneish M-Score Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Beneish M-Score provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (WBO:EA) Business Description

Traded in Other Exchanges
Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.