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Electronic Arts (WBO:EA) Cyclically Adjusted FCF per Share : €5.73 (As of Mar. 2024)


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What is Electronic Arts Cyclically Adjusted FCF per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

Electronic Arts's adjusted free cash flow per share for the three months ended in Mar. 2024 was €1.789. Add all the adjusted free cash flow per share for the past 10 years together and divide the count will get our Cyclically Adjusted FCF per Share, which is €5.73 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Electronic Arts's average Cyclically Adjusted FCF Growth Rate was 13.30% per year. During the past 3 years, the average Cyclically Adjusted FCF Growth Rate was 16.50% per year. During the past 5 years, the average Cyclically Adjusted FCF Growth Rate was 18.60% per year. During the past 10 years, the average Cyclically Adjusted FCF Growth Rate was 23.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted FCF Growth Rate using Cyclically Adjusted FCF per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted FCF Growth Rate of Electronic Arts was 127.70% per year. The lowest was -9.00% per year. And the median was 18.30% per year.

As of today (2024-05-28), Electronic Arts's current stock price is €124.22. Electronic Arts's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2024 was €5.73. Electronic Arts's Cyclically Adjusted Price-to-FCF of today is 21.68.

During the past 13 years, the highest Cyclically Adjusted Price-to-FCF of Electronic Arts was 78.86. The lowest was 20.47. And the median was 36.36.


Electronic Arts Cyclically Adjusted FCF per Share Historical Data

The historical data trend for Electronic Arts's Cyclically Adjusted FCF per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Cyclically Adjusted FCF per Share Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted FCF per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 3.01 3.37 4.41 5.01 5.73

Electronic Arts Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted FCF per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.01 5.31 5.54 5.43 5.73

Competitive Comparison of Electronic Arts's Cyclically Adjusted FCF per Share

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Cyclically Adjusted Price-to-FCF Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted Price-to-FCF falls into.



Electronic Arts Cyclically Adjusted FCF per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

What is Cyclically Adjusted FCF per Share? How do we calculate Cyclically Adjusted FCF per Share?

Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted FCF per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the free cash flow per share from 2001 through 2010.

We adjusted the 2001 free cash flow per share data with the total inflation from 2001 through 2010 to the equivalent free cash flow in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's free cash flow is $1 a share in 2001, then the 2001's equivalent free cash flow in 2010 is $1.4 a share. If Wal-Mart's free cash flow is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 free cash flow in 2010 is $1.35. So on and so forth, you get the equivalent free cash flow per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Free Cash Flow per Share data for the three months ended in Mar. 2024 was:

Adj_FreeCashFlowPerShare= Free Cash Flow per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=1.789/131.7762*131.7762
=1.789

Current CPI (Mar. 2024) = 131.7762.

Electronic Arts Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201406 -0.053 100.560 -0.069
201409 0.390 100.428 0.512
201412 1.675 99.070 2.228
201503 0.459 99.621 0.607
201506 -0.253 100.684 -0.331
201509 -0.026 100.392 -0.034
201512 2.562 99.792 3.383
201603 1.701 100.470 2.231
201606 -0.446 101.688 -0.578
201609 0.275 101.861 0.356
201612 3.479 101.863 4.501
201703 1.215 102.862 1.557
201706 0.407 103.349 0.519
201709 0.060 104.136 0.076
201712 2.263 104.011 2.867
201803 1.547 105.290 1.936
201806 0.243 106.317 0.301
201809 -0.438 106.507 -0.542
201812 2.698 105.998 3.354
201903 1.647 107.251 2.024
201906 0.334 108.070 0.407
201909 0.031 108.329 0.038
201912 3.294 108.420 4.004
202003 1.419 108.902 1.717
202006 1.034 108.767 1.253
202009 0.104 109.815 0.125
202012 3.080 109.897 3.693
202103 0.978 111.754 1.153
202106 -0.537 114.631 -0.617
202109 0.062 115.734 0.071
202112 4.614 117.630 5.169
202203 1.250 121.301 1.358
202206 -0.461 125.017 -0.486
202209 -0.597 125.227 -0.628
202212 3.650 125.222 3.841
202303 1.936 127.348 2.003
202306 1.058 128.729 1.083
202309 0.210 129.860 0.213
202312 4.101 129.419 4.176
202403 1.789 131.776 1.789

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.


Electronic Arts  (WBO:EA) Cyclically Adjusted FCF per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted FCF per Share may underestimate the company's free cash flow. Cyclically Adjusted Price-to-FCF can seem to be too high even the actual Price-to-Free-Cash-Flow is low.

For the Cyclically Adjusted Price-to-FCF, the free cash flow per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/FCF calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted Price-to-FCF is also called CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted Price-to-FCF of today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/Cyclically Adjusted FCF per Share
=124.22/5.73
=21.68

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted Price-to-FCF of Electronic Arts was 78.86. The lowest was 20.47. And the median was 36.36.


Be Aware

Cyclically Adjusted Price-to-FCF works better for cyclical companies. It gives you a better idea on the company's real free cash flow value.


Electronic Arts Cyclically Adjusted FCF per Share Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Cyclically Adjusted FCF per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (WBO:EA) Business Description

Traded in Other Exchanges
Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.

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