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Oculus VisionTech (Oculus VisionTech) Total Inventories : $0.00 Mil (As of Mar. 2024)


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What is Oculus VisionTech Total Inventories?

Oculus VisionTech's total inventories for the quarter that ended in Mar. 2024 was $0.00 Mil. Oculus VisionTech's average total inventories from the quarter that ended in Dec. 2023 to the quarter that ended in Mar. 2024 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Oculus VisionTech's Net-Net Working Capital per share for the quarter that ended in Mar. 2024 was $-0.00.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.


Oculus VisionTech Total Inventories Historical Data

The historical data trend for Oculus VisionTech's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Oculus VisionTech Total Inventories Chart

Oculus VisionTech Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Total Inventories
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Oculus VisionTech Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
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Oculus VisionTech Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


Oculus VisionTech  (OTCPK:OVTZ) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Oculus VisionTech's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2024 is

Net-Net Working Capital Per Share (Q: Mar. 2024 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0.095+0.75 * 0+0.5 * 0-0.279
-0-0)/91.4226
=-0.00

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Oculus VisionTech's Days Inventory for the three months ended in Mar. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2024 )/Cost of Goods Sold (Q: Mar. 2024 )*Days in Period
=0/0*365 / 4
=

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Oculus VisionTech's Inventory Turnover for the quarter that ended in Mar. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2024 ) / Average Total Inventories (Q: Mar. 2024 )
=0 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Oculus VisionTech's Inventory to Revenue for the quarter that ended in Mar. 2024 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2024 ) / Revenue (Q: Mar. 2024 )
=0 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Oculus VisionTech Total Inventories Related Terms

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Oculus VisionTech (Oculus VisionTech) Business Description

Traded in Other Exchanges
Address
837 West Hastings Street, Suite 507, Vancouver, BC, CAN, V6C 3N6
Oculus VisionTech Inc. is a Canadian-based development-stage technology company focused on cyber security, data privacy and data protection solutions for Enterprise business customers.
Executives
Anton J Drescher director, officer: Chief Financial Officer (CFO) 837 WEST HASTINGS STREET #507, VANCOUVER BC, CANADA V6C 3N6 A1 0000
Fabrice Helliker director 507-837 WEST HASTINGS STREET, VANCOUVER A1 V6C 3N6
Michael Patrick Johnson director 2120 CAREY AVE., REGISTERED AGENCY SERVICES, INC., CHEYENNE WY 82001
Shawn Norman Nichols director 326 BROOKE AVENUE, TORONTO A6 M5M2L3
Rowland Perkins director, officer: Chief Executive Officer (CEO) 751 WOODPARK ROAD SW, CALGARY A0 T2W 2S3
Tomislav Perovic director 6260 MULBERRY CRESCENT, MISSISSAUGA A6 L5V 1B7
Ronald K Wages director 1508 SIR GALLAHAN COURT, WAXHAW NC 28173
Usa Video Interactive Corp director, officer: President 837 WEST HASTINGS STREET, SUITE 507, VANCOUVER A1 V6C 3N6
Edwin Molina director, officer: President 8 WEST MAIN STREET, NIANTIC CT 06352
Smith Robert D Jr other: Resigned Director/Officer 90 VALLEY DRIVE, SALEM CT 06420
Maurice Loverso director 8378 MAURICE DEPLESISS, MONTREAL A8 HIE 3A3

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