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GungHo Online Entertainment (TSE:3765) EV-to-Revenue : -0.05 (As of May. 02, 2024)


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What is GungHo Online Entertainment EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, GungHo Online Entertainment's enterprise value is 円-5,942 Mil. GungHo Online Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was 円125,315 Mil. Therefore, GungHo Online Entertainment's EV-to-Revenue for today is -0.05.

The historical rank and industry rank for GungHo Online Entertainment's EV-to-Revenue or its related term are showing as below:

TSE:3765' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.1   Med: 1.24   Max: 27.65
Current: -0.05

During the past 13 years, the highest EV-to-Revenue of GungHo Online Entertainment was 27.65. The lowest was 0.10. And the median was 1.24.

TSE:3765's EV-to-Revenue is ranked better than
93.98% of 581 companies
in the Interactive Media industry
Industry Median: 1.63 vs TSE:3765: -0.05

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-05-02), GungHo Online Entertainment's stock price is 円2305.00. GungHo Online Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 was 円2,061.12. Therefore, GungHo Online Entertainment's PS Ratio for today is 1.12.


GungHo Online Entertainment EV-to-Revenue Historical Data

The historical data trend for GungHo Online Entertainment's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment EV-to-Revenue Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.79 0.62 0.57 0.19 0.17

GungHo Online Entertainment Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.19 0.32 0.42 0.19 0.17

Competitive Comparison of GungHo Online Entertainment's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's EV-to-Revenue falls into.



GungHo Online Entertainment EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

GungHo Online Entertainment's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=-5941.958/125315
=-0.05

GungHo Online Entertainment's current Enterprise Value is 円-5,942 Mil.
GungHo Online Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was 円125,315 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GungHo Online Entertainment  (TSE:3765) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

GungHo Online Entertainment's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=2305.00/2061.124
=1.12

GungHo Online Entertainment's share price for today is 円2305.00.
GungHo Online Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was 円2,061.12.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GungHo Online Entertainment EV-to-Revenue Related Terms

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GungHo Online Entertainment (TSE:3765) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (TSE:3765) Headlines

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