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GungHo Online Entertainment (TSE:3765) Debt-to-Asset : 0.00 (As of Mar. 2024)


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What is GungHo Online Entertainment Debt-to-Asset?

GungHo Online Entertainment's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2024 was 円0 Mil. GungHo Online Entertainment's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2024 was 円0 Mil. GungHo Online Entertainment's Long-Term Debt & Capital Lease ObligationTotal Assets for the quarter that ended in Mar. 2024 was 円167,582 Mil. GungHo Online Entertainment's debt to asset for the quarter that ended in Mar. 2024 was 0.00.


GungHo Online Entertainment Debt-to-Asset Historical Data

The historical data trend for GungHo Online Entertainment's Debt-to-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment Debt-to-Asset Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Debt-to-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 0.01 - - -

GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Debt-to-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - 0.01 0.01 - -

Competitive Comparison of GungHo Online Entertainment's Debt-to-Asset

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Debt-to-Asset, along with its competitors' market caps and Debt-to-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment's Debt-to-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Debt-to-Asset distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Debt-to-Asset falls into.



GungHo Online Entertainment Debt-to-Asset Calculation

Debt to Asset measures the financial leverage a company has.

GungHo Online Entertainment's Debt-to-Asset for the fiscal year that ended in Dec. 2023 is calculated as

GungHo Online Entertainment's Debt-to-Asset for the quarter that ended in Mar. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GungHo Online Entertainment  (TSE:3765) Debt-to-Asset Explanation

In the calculation of Debt-to-Asset, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by Total Assets.


GungHo Online Entertainment Debt-to-Asset Related Terms

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GungHo Online Entertainment (TSE:3765) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (TSE:3765) Headlines

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