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GungHo Online Entertainment (TSE:3765) Asset Impairment Charge : 円0 Mil (TTM As of Mar. 2024)


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What is GungHo Online Entertainment Asset Impairment Charge?

GungHo Online Entertainment's Asset Impairment Charge for the three months ended in Mar. 2024 was 円0 Mil. Its Asset Impairment Charge for the trailing twelve months (TTM) ended in Mar. 2024 was 円0 Mil.


GungHo Online Entertainment Asset Impairment Charge Historical Data

The historical data trend for GungHo Online Entertainment's Asset Impairment Charge can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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GungHo Online Entertainment Asset Impairment Charge Chart

GungHo Online Entertainment Annual Data
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Asset Impairment Charge
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GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
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GungHo Online Entertainment Asset Impairment Charge Calculation

Asset Impairment Charge is the charge against earnings resulting from the aggregate write down of all assets from their carrying value to their fair value.

Asset Impairment Charge for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was 円0 Mil.


GungHo Online Entertainment Asset Impairment Charge Related Terms

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GungHo Online Entertainment (TSE:3765) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (TSE:3765) Headlines

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