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Yoozoo Interactive Co (SZSE:002174) E10 : ¥0.39 (As of Mar. 2024)


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What is Yoozoo Interactive Co E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Yoozoo Interactive Co's adjusted earnings per share data for the three months ended in Mar. 2024 was ¥0.020. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is ¥0.39 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Yoozoo Interactive Co's average E10 Growth Rate was -23.50% per year. During the past 3 years, the average E10 Growth Rate was -9.00% per year. During the past 5 years, the average E10 Growth Rate was -3.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Yoozoo Interactive Co was 19.80% per year. The lowest was -9.00% per year. And the median was 7.00% per year.

As of today (2024-06-08), Yoozoo Interactive Co's current stock price is ¥8.22. Yoozoo Interactive Co's E10 for the quarter that ended in Mar. 2024 was ¥0.39. Yoozoo Interactive Co's Shiller PE Ratio of today is 21.08.

During the past 13 years, the highest Shiller PE Ratio of Yoozoo Interactive Co was 146.37. The lowest was 13.96. And the median was 33.89.


Yoozoo Interactive Co E10 Historical Data

The historical data trend for Yoozoo Interactive Co's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Yoozoo Interactive Co E10 Chart

Yoozoo Interactive Co Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.55 0.53 0.55 0.50 0.40

Yoozoo Interactive Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.51 0.44 0.44 0.40 0.39

Competitive Comparison of Yoozoo Interactive Co's E10

For the Electronic Gaming & Multimedia subindustry, Yoozoo Interactive Co's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Yoozoo Interactive Co's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Yoozoo Interactive Co's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Yoozoo Interactive Co's Shiller PE Ratio falls into.



Yoozoo Interactive Co E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Yoozoo Interactive Co's adjusted earnings per share data for the three months ended in Mar. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=0.02/115.2271*115.2271
=0.020

Current CPI (Mar. 2024) = 115.2271.

Yoozoo Interactive Co Quarterly Data

per share eps CPI Adj_EPS
201406 0.088 98.200 0.103
201409 0.110 98.900 0.128
201412 0.213 99.000 0.248
201503 0.127 99.900 0.146
201506 0.137 99.500 0.159
201509 0.150 100.500 0.172
201512 0.220 100.600 0.252
201603 0.130 102.200 0.147
201606 0.140 101.400 0.159
201609 0.150 102.400 0.169
201612 0.260 102.600 0.292
201703 0.240 103.200 0.268
201706 0.150 103.100 0.168
201709 0.140 104.100 0.155
201712 0.230 104.500 0.254
201803 0.250 105.300 0.274
201806 0.310 104.900 0.341
201809 0.210 106.600 0.227
201812 0.370 106.500 0.400
201903 0.200 107.700 0.214
201906 0.270 107.700 0.289
201909 0.340 109.800 0.357
201912 -0.510 111.200 -0.528
202003 0.410 112.300 0.421
202006 0.140 110.400 0.146
202009 0.070 111.700 0.072
202012 -0.840 111.500 -0.868
202103 0.210 112.662 0.215
202106 0.080 111.769 0.082
202109 0.100 112.215 0.103
202112 -0.200 113.108 -0.204
202203 0.090 114.335 0.091
202206 -0.010 114.558 -0.010
202209 0.000 115.339 0.000
202212 -0.800 115.116 -0.801
202303 0.050 115.116 0.050
202306 -0.110 114.558 -0.111
202309 0.068 115.339 0.068
202312 0.090 114.781 0.090
202403 0.020 115.227 0.020

Add all the adjusted EPS together and divide 10 will get our e10.


Yoozoo Interactive Co  (SZSE:002174) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Yoozoo Interactive Co's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=8.22/0.39
=21.08

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Yoozoo Interactive Co was 146.37. The lowest was 13.96. And the median was 33.89.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Yoozoo Interactive Co E10 Related Terms

Thank you for viewing the detailed overview of Yoozoo Interactive Co's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Yoozoo Interactive Co (SZSE:002174) Business Description

Traded in Other Exchanges
N/A
Address
No. 31, Jinshan Road, Andong Park, Economic Development Zone, Fujian Province, Jinjiang, CHN, 200233
Yoozoo Interactive Co Ltd is a game-based interactive entertainment company. The company implements the strategies of big data, globalization, and quality products to achieve integrated development across four major areas namely globalized game research and development and publishing, IP management, big data and intelligent technology, and pan-entertainment industry investment. It operates using a 'film-game integration' model to deliver a series of products such as films, games, cartoons, fiction, and commercial property, building a globalized ecosystem for the pan-entertainment industry.
Executives
Li Yong Director
Liu Wan Qin Director
Yu Guo Xin Supervisors
Chen Fang Directors, Directors, and Executives
Lin Qi Directors, executives
Cui Rong Directors, executives
Li Tan Wen Supervisors

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