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Yoozoo Interactive Co (SZSE:002174) Cyclically Adjusted Revenue per Share : ¥3.29 (As of Mar. 2024)


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What is Yoozoo Interactive Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Yoozoo Interactive Co's adjusted revenue per share for the three months ended in Mar. 2024 was ¥0.390. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is ¥3.29 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Yoozoo Interactive Co's average Cyclically Adjusted Revenue Growth Rate was 1.20% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 1.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 5.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Yoozoo Interactive Co was 13.00% per year. The lowest was 1.00% per year. And the median was 11.25% per year.

As of today (2024-06-08), Yoozoo Interactive Co's current stock price is ¥8.22. Yoozoo Interactive Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was ¥3.29. Yoozoo Interactive Co's Cyclically Adjusted PS Ratio of today is 2.50.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Yoozoo Interactive Co was 23.61. The lowest was 2.21. And the median was 6.37.


Yoozoo Interactive Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Yoozoo Interactive Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Yoozoo Interactive Co Cyclically Adjusted Revenue per Share Chart

Yoozoo Interactive Co Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.87 3.18 3.45 3.33 3.28

Yoozoo Interactive Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.25 3.27 3.29 3.28 3.29

Competitive Comparison of Yoozoo Interactive Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Yoozoo Interactive Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Yoozoo Interactive Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Yoozoo Interactive Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Yoozoo Interactive Co's Cyclically Adjusted PS Ratio falls into.



Yoozoo Interactive Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Yoozoo Interactive Co's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=0.39/115.2271*115.2271
=0.390

Current CPI (Mar. 2024) = 115.2271.

Yoozoo Interactive Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 0.211 98.200 0.248
201409 0.217 98.900 0.253
201412 0.352 99.000 0.410
201503 0.368 99.900 0.424
201506 1.266 99.500 1.466
201509 0.473 100.500 0.542
201512 0.642 100.600 0.735
201603 0.520 102.200 0.586
201606 0.647 101.400 0.735
201609 0.871 102.400 0.980
201612 0.886 102.600 0.995
201703 1.035 103.200 1.156
201706 0.897 103.100 1.003
201709 0.880 104.100 0.974
201712 0.942 104.500 1.039
201803 0.977 105.300 1.069
201806 1.053 104.900 1.157
201809 0.925 106.600 1.000
201812 1.084 106.500 1.173
201903 0.964 107.700 1.031
201906 1.033 107.700 1.105
201909 1.040 109.800 1.091
201912 0.715 111.200 0.741
202003 1.368 112.300 1.404
202006 1.429 110.400 1.491
202009 1.290 111.700 1.331
202012 0.651 111.500 0.673
202103 1.058 112.662 1.082
202106 0.894 111.769 0.922
202109 0.819 112.215 0.841
202112 0.853 113.108 0.869
202203 0.613 114.335 0.618
202206 0.541 114.558 0.544
202209 0.437 115.339 0.437
202212 0.691 115.116 0.692
202303 0.553 115.116 0.554
202306 0.423 114.558 0.425
202309 0.238 115.339 0.238
202312 0.489 114.781 0.491
202403 0.390 115.227 0.390

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Yoozoo Interactive Co  (SZSE:002174) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Yoozoo Interactive Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=8.22/3.29
=2.50

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Yoozoo Interactive Co was 23.61. The lowest was 2.21. And the median was 6.37.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Yoozoo Interactive Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Yoozoo Interactive Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Yoozoo Interactive Co (SZSE:002174) Business Description

Traded in Other Exchanges
N/A
Address
No. 31, Jinshan Road, Andong Park, Economic Development Zone, Fujian Province, Jinjiang, CHN, 200233
Yoozoo Interactive Co Ltd is a game-based interactive entertainment company. The company implements the strategies of big data, globalization, and quality products to achieve integrated development across four major areas namely globalized game research and development and publishing, IP management, big data and intelligent technology, and pan-entertainment industry investment. It operates using a 'film-game integration' model to deliver a series of products such as films, games, cartoons, fiction, and commercial property, building a globalized ecosystem for the pan-entertainment industry.
Executives
Li Yong Director
Liu Wan Qin Director
Yu Guo Xin Supervisors
Chen Fang Directors, Directors, and Executives
Lin Qi Directors, executives
Cui Rong Directors, executives
Li Tan Wen Supervisors

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