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Take-Two Interactive Software (BSP:T1TW34) Cyclically Adjusted PS Ratio : 6.08 (As of Jun. 01, 2024)


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What is Take-Two Interactive Software Cyclically Adjusted PS Ratio?

As of today (2024-06-01), Take-Two Interactive Software's current share price is R$209.75. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was R$34.48. Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is 6.08.

The historical rank and industry rank for Take-Two Interactive Software's Cyclically Adjusted PS Ratio or its related term are showing as below:

BSP:T1TW34' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.93   Med: 5.27   Max: 10.94
Current: 5.79

During the past years, Take-Two Interactive Software's highest Cyclically Adjusted PS Ratio was 10.94. The lowest was 0.93. And the median was 5.27.

BSP:T1TW34's Cyclically Adjusted PS Ratio is ranked worse than
83.06% of 301 companies
in the Interactive Media industry
Industry Median: 1.49 vs BSP:T1TW34: 5.79

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share data for the three months ended in Mar. 2024 was R$10.206. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is R$34.48 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Take-Two Interactive Software Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Cyclically Adjusted PS Ratio Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.51 8.82 6.52 4.52 5.38

Take-Two Interactive Software Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.52 5.40 5.01 6.07 5.38

Competitive Comparison of Take-Two Interactive Software's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.



Take-Two Interactive Software Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=209.75/34.48
=6.08

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=10.206/131.7762*131.7762
=10.206

Current CPI (Mar. 2024) = 131.7762.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 0.883 100.560 1.157
201409 0.918 100.428 1.205
201412 3.275 99.070 4.356
201503 2.907 99.621 3.845
201506 2.585 100.684 3.383
201509 2.970 100.392 3.898
201512 4.817 99.792 6.361
201603 4.169 100.470 5.468
201606 3.152 101.688 4.085
201609 2.966 101.861 3.837
201612 4.418 101.863 5.715
201703 4.102 102.862 5.255
201706 2.926 103.349 3.731
201709 3.174 104.136 4.016
201712 3.367 104.011 4.266
201803 3.140 105.290 3.930
201806 3.154 106.317 3.909
201809 4.359 106.507 5.393
201812 10.566 105.998 13.136
201903 4.460 107.251 5.480
201906 4.581 108.070 5.586
201909 7.744 108.329 9.420
201912 8.354 108.420 10.154
202003 8.113 108.902 9.817
202006 9.380 108.767 11.364
202009 9.839 109.815 11.807
202012 9.536 109.897 11.435
202103 10.188 111.754 12.013
202106 8.731 114.631 10.037
202109 9.697 115.734 11.041
202112 10.943 117.630 12.259
202203 9.906 121.301 10.761
202206 10.044 125.017 10.587
202209 10.945 125.227 11.517
202212 10.989 125.222 11.564
202303 11.209 127.348 11.599
202306 9.095 128.729 9.310
202309 9.441 129.860 9.580
202312 9.828 129.419 10.007
202403 10.206 131.776 10.206

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Take-Two Interactive Software  (BSP:T1TW34) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Take-Two Interactive Software Cyclically Adjusted PS Ratio Related Terms

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Take-Two Interactive Software (BSP:T1TW34) Business Description

Traded in Other Exchanges
Address
110 West 44th Street, New York, NY, USA, 10036
Found in 1993, Take-Two consists of three wholly owned labels, Rockstar Games, 2K, and Zynga. The firm is one of the world's largest independent video game publishers on consoles, PCs, smartphones, and tablets. Take-Two's franchise portfolio is headlined by "Grand Theft Auto" (345 million units sold) and contains other well-known titles such as "NBA 2K," "Civilization," "Borderlands," "Bioshock," and "Xcom." Zynga mobile titles include "Farmville," "Empires & Puzzles," and "CSR Racing.".

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