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Unity Software (BSP:U2ST34) Retained Earnings : R$-16,747 Mil (As of Mar. 2024)


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What is Unity Software Retained Earnings?

Retained earnings is the accumulated portion of net income that is not distributed to shareholders. Unity Software's retained earnings for the quarter that ended in Mar. 2024 was R$-16,747 Mil.

Unity Software's quarterly retained earnings declined from Sep. 2023 (R$-13,923 Mil) to Dec. 2023 (R$-15,051 Mil) and declined from Dec. 2023 (R$-15,051 Mil) to Mar. 2024 (R$-16,747 Mil).

Unity Software's annual retained earnings declined from Dec. 2021 (R$-7,530 Mil) to Dec. 2022 (R$-11,801 Mil) and declined from Dec. 2022 (R$-11,801 Mil) to Dec. 2023 (R$-15,051 Mil).


Unity Software Retained Earnings Historical Data

The historical data trend for Unity Software's Retained Earnings can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Unity Software Retained Earnings Chart

Unity Software Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Retained Earnings
Get a 7-Day Free Trial -2,114.60 -4,102.89 -7,530.22 -11,801.20 -15,051.35

Unity Software Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Retained Earnings Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -13,036.35 -13,080.77 -13,922.60 -15,051.35 -16,746.59

Unity Software Retained Earnings Calculation

Retained Earnings is the accumulated portion of net income that is not distributed to shareholders. Because the net income was not distributed to shareholders, shareholders' equity is increased by the same amount.

Of course, if a company loses, it is called retained losses, or accumulated losses.


Unity Software  (BSP:U2ST34) Retained Earnings Explanation

Historically profitable companies sometimes have negative retained earnings. This is because they have cumulatively paid out more to shareholders than they reported in profits.

For example, in 2011, Microsoft had negative retained earnings. This does not mean the company lost more money than it made over the years. It just means it paid out more money than it earned.

If a company has negative retained earnings, investors should check the 10-year financial results. They should not assume that negative retained earnings prove a company has generally lost money in the past.

Of course, many companies with negative retained earnings have indeed lost money in the past.

Retained Earnings: Warren Buffett's Secret.

One of the most important indicators of durable competitive advantage. Net earnings can be paid out as dividends, used to buy back shares or retained for growth.

If the company loses more than it has accumulated, retained earnings is negative.

If a company isn't adding to its retained earnings, it isn't growing its net worth.

Rate of growth of retained earnings is good indicator whether it's benefiting from a competitive advantage.

Microsoft is negative because it chose to buyback stock and pay dividends.

The more earnings retained, the faster it grows and increases growth rate for future earnings.


Unity Software (BSP:U2ST34) Business Description

Traded in Other Exchanges
Address
30 3rd Street, San Francisco, CA, USA, 94103-3104
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC and Other Americas, of which key revenue is derived from the EMEA region. The products are used in the gaming industry, architecture and construction sector, animation industry, and designing sector.

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