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Royal Wins (XCNQ:SKLL) Other Current Assets : C$0.00 Mil (As of Jun. 2022)


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What is Royal Wins Other Current Assets?

Royal Wins's other current assets for the quarter that ended in Jun. 2022 was C$0.00 Mil.

Royal Wins's quarterly other current assets declined from Dec. 2021 (C$0.83 Mil) to Mar. 2022 (C$0.14 Mil) and declined from Mar. 2022 (C$0.14 Mil) to Jun. 2022 (C$0.00Mil).

Royal Wins's annual other current assets increased from Dec. 2020 (C$0.00 Mil) to Jun. 2021 (C$3.93 Mil) declined from Jun. 2021 (C$3.93 Mil) to Jun. 2022 (C$0.00 Mil).


Royal Wins Other Current Assets Historical Data

The historical data trend for Royal Wins's Other Current Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Royal Wins Other Current Assets Chart

Royal Wins Annual Data
Trend Dec19 Dec20 Jun21 Jun22
Other Current Assets
- - 3.93 -

Royal Wins Quarterly Data
Sep19 Dec19 Mar20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22
Other Current Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only 3.93 0.19 0.83 0.14 -

Royal Wins Other Current Assets Calculation

Technically, the other current assets line may include any asset that will be used up within the next 12 months. However, other current assets never include assets that are listed elsewhere in the current assets section of the balance sheet. For this reason, other current assets are almost never:


Cash
Trade Receivables
Inventory

The assets grouped under other current assets are most commonly:


Prepaid Expenses
Tax Assets
Non-Trade Receivables
Other (too numerous to list)

Some companies can and do choose to report each of these items separately.

Other current assets may be made up largely of Prepaid Expenses - unless these are listed on a separate line of the balance sheet.

Prepaid expenses are exactly what they sound like. If a company pays a $30 million insurance premium on the last day of June that will provide coverage for the entire month of July, the company will record a $30 million prepaid expense to account for the insurance expense it will show in July that it already paid for in June.

Tax assets can be quite complex. It is not common for companies to have both tax assets and tax liabilities. It is important that investors take note of both items when considering future taxes.

Non-Trade receivables are rarely a large item. They include money owed to the company by non-customers. Non-trade receivables can be caused by related party transactions, the sale of a business unit, etc. The notes to the company's financial statements will often provide much more detail on this item if it is truly important.

There are a variety of other current assets like non-trade receivables which are simply too numerous to list. If a company is following correct reporting procedures, it should not lump items that are different from one another and yet individually important to the company together under the line Other Current Assets.

At most companies, other current assets are a small and unimportant part of the total balance sheet.


Royal Wins Other Current Assets Related Terms

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Royal Wins (XCNQ:SKLL) Business Description

Traded in Other Exchanges
N/A
Address
401 Bay Street, Suite 2704, Box 4, Toronto, ON, CAN, M5H2Y4
Royal Wins Corp is a digital games studio pioneering skill game wagering and betting on mobile casual games. It designs, develops, and operates real money-wagering skill games, to disrupt and dominate the online gaming space such that all players of legal age can play and win life-changing jackpots and prizes on their skill instead of only on chance and odds. It designs develops and operates pure skill games for both cash and non-cash prizes targeting millennial markets via its primary skill gaming app, the Kash Karnival. Its primary innovation and intellectual property centres around solving big data problems around skill gaming mechanics, algorithms pertaining to balancing cash jackpots, game difficulty modules, and maintenance of return-to-player percentages.

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