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Exeo Entertainment (Exeo Entertainment) Inventory-to-Revenue : 6.43 (As of Feb. 2022)


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What is Exeo Entertainment Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Exeo Entertainment's Average Total Inventories for the quarter that ended in Feb. 2022 was $0.05 Mil. Exeo Entertainment's Revenue for the three months ended in Feb. 2022 was $0.01 Mil. Exeo Entertainment's Inventory-to-Revenue for the quarter that ended in Feb. 2022 was 6.43.

Exeo Entertainment's Inventory-to-Revenue for the quarter that ended in Feb. 2022 declined from Nov. 2021 (15.83) to Nov. 2021 (6.43)

A decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Exeo Entertainment's Days Inventory for the three months ended in Feb. 2022 was 821.25.

Inventory Turnover measures how fast the company turns over its inventory within a year. Exeo Entertainment's Inventory Turnover for the quarter that ended in Feb. 2022 was 0.11.


Exeo Entertainment Inventory-to-Revenue Historical Data

The historical data trend for Exeo Entertainment's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Exeo Entertainment Inventory-to-Revenue Chart

Exeo Entertainment Annual Data
Trend Nov12 Nov13 Nov14 Nov15 Nov16 Nov17 Nov18 Nov19 Nov20 Nov21
Inventory-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 12.13 10.30 1.16 6.76 3.61

Exeo Entertainment Quarterly Data
May17 Aug17 Nov17 Feb18 May18 Aug18 Nov18 Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 17.67 10.20 24.50 15.83 6.43

Competitive Comparison of Exeo Entertainment's Inventory-to-Revenue

For the Consumer Electronics subindustry, Exeo Entertainment's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Exeo Entertainment's Inventory-to-Revenue Distribution in the Hardware Industry

For the Hardware industry and Technology sector, Exeo Entertainment's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Exeo Entertainment's Inventory-to-Revenue falls into.



Exeo Entertainment Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Exeo Entertainment's Inventory-to-Revenue for the fiscal year that ended in Nov. 2021 is calculated as

Inventory-to-Revenue (A: Nov. 2021 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Nov. 2020 ) + Total Inventories (A: Nov. 2021 )) / count ) / Revenue (A: Nov. 2021 )
=( (0.054 + 0.047) / 2 ) / 0.014
=0.0505 / 0.014
=3.61

Exeo Entertainment's Inventory-to-Revenue for the quarter that ended in Feb. 2022 is calculated as

Inventory-to-Revenue (Q: Feb. 2022 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Nov. 2021 ) + Total Inventories (Q: Feb. 2022 )) / count ) / Revenue (Q: Feb. 2022 )
=( (0.047 + 0.043) / 2 ) / 0.007
=0.045 / 0.007
=6.43

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Exeo Entertainment  (OTCPK:EXEO) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Exeo Entertainment's Days Inventory for the three months ended in Feb. 2022 is calculated as:

Days Inventory=Average Total Inventories (Q: Feb. 2022 )/Cost of Goods Sold (Q: Feb. 2022 )*Days in Period
=0.045/0.005*365 / 4
=821.25

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Exeo Entertainment's Inventory Turnover for the quarter that ended in Feb. 2022 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Feb. 2022 ) / Average Total Inventories (Q: Feb. 2022 )
=0.005 / 0.045
=0.11

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Exeo Entertainment Inventory-to-Revenue Related Terms

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Exeo Entertainment (Exeo Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
4478 Wagon Trail Avenue, Las Vegas, NV, USA, 89118
Exeo Entertainment Inc is a United States based company engaged in designing, developing, licensing, manufacturing, and marketing consumer electronics in the video gaming, music and smart television sector. The company is focused on the development of Psyko, which is a surround sound gaming headphone for consoles; Krankz MAXX Bluetooth wireless headphones; Zaaz Smart television keyboards; the Extreme Gamer; a multi-disc video game changer, and an Android-based portable gaming system.
Executives
Robert Scott Amaral director, 10 percent owner, officer: CEO 4478 WAGON TRAIL AVE, LAS VEGAS NV 89118
Jeffrey Alan Weiland director, 10 percent owner, officer: President 4478 WAGON TRAIL AVE, LAS VEGAS NV 89118

Exeo Entertainment (Exeo Entertainment) Headlines