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Galaxy Gaming (Galaxy Gaming) Intangible Assets : $13.53 Mil (As of Mar. 2024)


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What is Galaxy Gaming Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Galaxy Gaming's intangible assets for the quarter that ended in Mar. 2024 was $13.53 Mil.


Galaxy Gaming Intangible Assets Historical Data

The historical data trend for Galaxy Gaming's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Galaxy Gaming Intangible Assets Chart

Galaxy Gaming Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Intangible Assets
Get a 7-Day Free Trial Premium Member Only Premium Member Only 8.52 17.18 14.77 15.00 13.85

Galaxy Gaming Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Intangible Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 14.80 14.58 14.20 13.85 13.53

Galaxy Gaming Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Galaxy Gaming  (OTCPK:GLXZ) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Galaxy Gaming Intangible Assets Related Terms

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Galaxy Gaming (Galaxy Gaming) Business Description

Traded in Other Exchanges
N/A
Address
6480 Cameron Street, Suite 305, Las Vegas, NV, USA, 89118
Galaxy Gaming Inc develops, acquires, assembles, and markets technology and entertainment-based products and services for the gaming industry for placement on casino floors and on legal internet gaming sites. Its products and services are related to licensed casino operators' table game activities and focus on either increasing profitability, productivity, and security or expanding gaming entertainment offerings in the form of proprietary table games, electronically enhanced table game platforms, and fully automated electronic tables and other ancillary equipment. In addition, it licenses intellectual property to legal internet gaming operators. Its products are assembled at headquarters in Las Vegas, Nevada, as well as outsourced for certain sub-assemblies in the United States.
Executives
Hagerty Harry C Iii officer: CFO 6767 SPENCER STREET, LAS VEGAS NV 89119
Meredith B. Brill director 52 HILLHURST BLVD, TORONTO A6 M5N 1N6
Cheryl Kondra director 6480 CAMERON STREET, SUITE 305, LAS VEGAS NV 89118
Mark A Lipparelli director 6595 S JONES BLVD, LAS VEGAS, NV, USA NV 89118
Todd P Cravens officer: CEO 6767 SPENCER STREET, LAS VEGAS NV 89119
Michael Gavin Isaacs director BALLY TECHNOLOGIES, INC., 6601 BERMUDA ROAD, LAS VEGAS NV 89119
William A Zender director 296 DOE RUN CIRCLE, HENDERSON NV 89012
Bryan W. Waters director 240 MONTE VISTA RIDGE ROAD, ORINDA CA 94563
Norman H Desrosiers director 6987 VINNEDGE LANE, #119, HIGHLAND NV 92346
Triangulum Partners, Llc. 10 percent owner 6767 SPENCER ST, LAS VEGAS NV 89119
Robert B. Saucier director, 10 percent owner, officer: CEO, CFO 6980 O'BANNON DRIVE, LAS VEGAS NV 89117
Gary Anthony Vecchiarelli officer: Chief Financial Officer 6980 OBANNON DRIVE, LAS VEGAS NV 89117
Alixandra Saucier Regulatory Trust other: Affiliated Trust 698O O'BANNON DRIVE, LAS VEGAS NV 89117
William E O'hara officer: COO 6980 O'BANNON DRIVE, LAS VEGAS NV 89117
Patrick Mcnevin director 5205 E. LINCOLN DR., PARADISE VALLEY AZ 85253