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Enthusiast Gaming Holdings (FRA:2AV) Intangible Assets : €158.4 Mil (As of Sep. 2023)


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What is Enthusiast Gaming Holdings Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Enthusiast Gaming Holdings's intangible assets for the quarter that ended in Sep. 2023 was €158.4 Mil.


Enthusiast Gaming Holdings Intangible Assets Historical Data

The historical data trend for Enthusiast Gaming Holdings's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Enthusiast Gaming Holdings Intangible Assets Chart

Enthusiast Gaming Holdings Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22
Intangible Assets
- 97.92 120.19 224.18 200.53

Enthusiast Gaming Holdings Quarterly Data
Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Intangible Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 221.64 200.53 194.92 194.96 158.41

Enthusiast Gaming Holdings Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Enthusiast Gaming Holdings  (FRA:2AV) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Enthusiast Gaming Holdings Intangible Assets Related Terms

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Enthusiast Gaming Holdings (FRA:2AV) Business Description

Traded in Other Exchanges
Address
90 Eglinton Avenue East, Suite 805, Toronto, ON, CAN, M4P 2Y3
Enthusiast Gaming Holdings Inc is a gaming company building a media platform for video games and esports fans to connect and engage worldwide. Reaching over 300 million gamers every month, the company is a member of the Comscore 100 ranking of the top Internet Properties in the U.S. and the largest in the Gaming Information category on mobile devices. Combining the elements of its four core pillars; Media, Talent, Esports and Experiential, Enthusiast Gaming provides an engagement opportunity resulting in more points of connection than any other video game and esports platform, with unparalleled access to the influential and lucrative GenZ and Millennial audience. It has one segment which is digital media and entertainment. It generates a majority of its revenue from Media and content.

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