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Konami Group (STU:KOA) E10 : €1.48 (As of Mar. 2024)


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What is Konami Group E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Konami Group's adjusted earnings per share data for the three months ended in Mar. 2024 was €0.665. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is €1.48 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Konami Group's average E10 Growth Rate was 23.10% per year. During the past 3 years, the average E10 Growth Rate was 17.20% per year. During the past 5 years, the average E10 Growth Rate was 12.20% per year. During the past 10 years, the average E10 Growth Rate was 7.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Konami Group was 17.20% per year. The lowest was -6.10% per year. And the median was 7.35% per year.

As of today (2024-06-08), Konami Group's current stock price is €66.00. Konami Group's E10 for the quarter that ended in Mar. 2024 was €1.48. Konami Group's Shiller PE Ratio of today is 44.59.

During the past 13 years, the highest Shiller PE Ratio of Konami Group was 57.41. The lowest was 16.45. And the median was 35.43.


Konami Group E10 Historical Data

The historical data trend for Konami Group's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group E10 Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.14 1.16 1.33 1.35 1.48

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.35 1.32 1.38 1.47 1.48

Competitive Comparison of Konami Group's E10

For the Electronic Gaming & Multimedia subindustry, Konami Group's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Konami Group's Shiller PE Ratio falls into.



Konami Group E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Konami Group's adjusted earnings per share data for the three months ended in Mar. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=0.665/107.2000*107.2000
=0.665

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

per share eps CPI Adj_EPS
201406 0.086 98.000 0.094
201409 0.117 98.500 0.127
201412 0.189 97.900 0.207
201503 0.121 97.900 0.132
201506 0.222 98.400 0.242
201509 0.191 98.500 0.208
201512 -0.087 98.100 -0.095
201603 0.246 97.900 0.269
201606 0.358 98.100 0.391
201609 0.408 98.000 0.446
201612 0.502 98.400 0.547
201703 0.320 98.100 0.350
201706 0.497 98.500 0.541
201709 0.478 98.800 0.519
201712 0.482 99.400 0.520
201803 0.249 99.200 0.269
201806 0.469 99.200 0.507
201809 0.497 99.900 0.533
201812 0.572 99.700 0.615
201903 0.405 99.700 0.435
201906 0.434 99.800 0.466
201909 0.487 100.100 0.522
201912 0.067 100.500 0.071
202003 0.221 100.300 0.236
202006 0.256 99.900 0.275
202009 0.570 99.900 0.612
202012 0.773 99.300 0.834
202103 0.300 99.900 0.322
202106 0.760 99.500 0.819
202109 0.792 100.100 0.848
202112 0.851 100.100 0.911
202203 0.702 101.100 0.744
202206 0.596 101.800 0.628
202209 0.438 103.100 0.455
202212 0.399 104.100 0.411
202303 0.377 104.400 0.387
202306 0.644 105.200 0.656
202309 0.629 106.200 0.635
202312 0.830 106.800 0.833
202403 0.665 107.200 0.665

Add all the adjusted EPS together and divide 10 will get our e10.


Konami Group  (STU:KOA) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Konami Group's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=66.00/1.48
=44.59

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Konami Group was 57.41. The lowest was 16.45. And the median was 35.43.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Konami Group E10 Related Terms

Thank you for viewing the detailed overview of Konami Group's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (STU:KOA) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

Konami Group (STU:KOA) Headlines

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