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Vivid Games (WAR:VVD) Cyclically Adjusted Revenue per Share : zł0.77 (As of Dec. 2023)


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What is Vivid Games Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Vivid Games's adjusted revenue per share for the three months ended in Dec. 2023 was zł0.135. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł0.77 for the trailing ten years ended in Dec. 2023.

During the past 12 months, Vivid Games's average Cyclically Adjusted Revenue Growth Rate was 11.60% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2024-06-02), Vivid Games's current stock price is zł0.564. Vivid Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was zł0.77. Vivid Games's Cyclically Adjusted PS Ratio of today is 0.73.

During the past 12 years, the highest Cyclically Adjusted PS Ratio of Vivid Games was 2.81. The lowest was 0.73. And the median was 1.44.


Vivid Games Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Vivid Games's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Vivid Games Cyclically Adjusted Revenue per Share Chart

Vivid Games Annual Data
Trend Dec13 Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - 0.69 0.77

Vivid Games Quarterly Data
Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.69 0.74 0.75 0.76 0.77

Competitive Comparison of Vivid Games's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Vivid Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Vivid Games's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Vivid Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Vivid Games's Cyclically Adjusted PS Ratio falls into.



Vivid Games Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Vivid Games's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=0.135/147.7411*147.7411
=0.135

Current CPI (Dec. 2023) = 147.7411.

Vivid Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201312 0.121 101.018 0.177
201403 0.104 101.262 0.152
201406 0.096 101.180 0.140
201409 0.155 100.611 0.228
201412 0.182 100.122 0.269
201503 0.128 100.041 0.189
201506 0.142 100.448 0.209
201509 0.089 99.634 0.132
201512 0.140 99.471 0.208
201603 0.118 98.983 0.176
201606 0.150 99.552 0.223
201609 0.106 99.064 0.158
201612 0.063 100.366 0.093
201703 0.079 101.018 0.116
201706 0.088 101.180 0.128
201709 0.089 101.343 0.130
201712 0.064 102.564 0.092
201803 0.046 102.564 0.066
201806 0.078 103.378 0.111
201809 0.116 103.378 0.166
201812 0.110 103.785 0.157
201903 0.090 104.274 0.128
201906 0.081 105.983 0.113
201909 0.102 105.983 0.142
201912 0.143 107.123 0.197
202003 0.164 109.076 0.222
202006 0.309 109.402 0.417
202009 0.232 109.320 0.314
202012 0.184 109.565 0.248
202103 0.162 112.658 0.212
202106 0.145 113.960 0.188
202109 0.204 115.588 0.261
202203 0.236 125.031 0.279
202206 0.298 131.705 0.334
202209 0.424 135.531 0.462
202212 0.203 139.113 0.216
202303 0.179 145.950 0.181
202306 0.182 147.009 0.183
202309 0.153 146.113 0.155
202312 0.135 147.741 0.135

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Vivid Games  (WAR:VVD) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Vivid Games's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=0.564/0.77
=0.73

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 12 years, the highest Cyclically Adjusted PS Ratio of Vivid Games was 2.81. The lowest was 0.73. And the median was 1.44.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Vivid Games Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Vivid Games's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Vivid Games (WAR:VVD) Business Description

Industry
Traded in Other Exchanges
N/A
Address
Gdansk 160, Bydgoszcz, POL, 85674
Vivid Games SA is a leading mobile games development studio in Poland. The company produces top-notch mobile entertainment. It also designs and develops games for Android, iOS, PSP Minis, Mobile, NDS, MAC, PC and DSi operating systems.

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