GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Square Enix Holdings Co Ltd (FRA:EI4) » Definitions » Cyclically Adjusted Revenue per Share

Square Enix Holdings Co (FRA:EI4) Cyclically Adjusted Revenue per Share : €15.63 (As of Dec. 2023)


View and export this data going back to . Start your Free Trial

What is Square Enix Holdings Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Square Enix Holdings Co's adjusted revenue per share for the three months ended in Dec. 2023 was €4.542. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €15.63 for the trailing ten years ended in Dec. 2023.

During the past 12 months, Square Enix Holdings Co's average Cyclically Adjusted Revenue Growth Rate was -100.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Square Enix Holdings Co was 10.20% per year. The lowest was 6.20% per year. And the median was 7.80% per year.

As of today (2024-06-09), Square Enix Holdings Co's current stock price is €27.64. Square Enix Holdings Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was €15.63. Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is 1.77.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.84. And the median was 2.90.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Square Enix Holdings Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Square Enix Holdings Co Cyclically Adjusted Revenue per Share Chart

Square Enix Holdings Co Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 14.82 14.55 15.29 15.63 -

Square Enix Holdings Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 15.63 14.80 15.26 15.63 -

Competitive Comparison of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Square Enix Holdings Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Square Enix Holdings Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Square Enix Holdings Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Square Enix Holdings Co's Cyclically Adjusted PS Ratio falls into.



Square Enix Holdings Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Square Enix Holdings Co's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=4.542/106.8000*106.8000
=4.542

Current CPI (Dec. 2023) = 106.8000.

Square Enix Holdings Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 3.143 95.700 3.508
201406 2.330 98.000 2.539
201409 2.272 98.500 2.463
201412 2.687 97.900 2.931
201503 3.112 97.900 3.395
201506 2.553 98.400 2.771
201509 2.671 98.500 2.896
201512 4.088 98.100 4.451
201603 4.028 97.900 4.394
201606 3.575 98.100 3.892
201609 3.865 98.000 4.212
201612 5.423 98.400 5.886
201703 4.552 98.100 4.956
201706 3.748 98.500 4.064
201709 4.815 98.800 5.205
201712 3.554 99.400 3.819
201803 4.004 99.200 4.311
201806 2.961 99.200 3.188
201809 4.168 99.900 4.456
201812 4.469 99.700 4.787
201903 5.847 99.700 6.263
201906 3.795 99.800 4.061
201909 4.858 100.100 5.183
201912 4.818 100.500 5.120
202003 5.029 100.300 5.355
202006 6.042 99.900 6.459
202009 5.646 99.900 6.036
202012 5.299 99.300 5.699
202103 5.128 99.900 5.482
202106 5.581 99.500 5.990
202109 5.175 100.100 5.521
202112 6.795 100.100 7.250
202203 5.858 101.100 6.188
202206 4.413 101.800 4.630
202209 5.205 103.100 5.392
202212 5.381 104.100 5.521
202303 5.108 104.400 5.225
202306 4.663 105.200 4.734
202309 4.563 106.200 4.589
202312 4.542 106.800 4.542

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Square Enix Holdings Co  (FRA:EI4) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=27.64/15.63
=1.77

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.84. And the median was 2.90.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Square Enix Holdings Co (FRA:EI4) Business Description

Traded in Other Exchanges
Address
Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, JPN, 160-8430
Square Enix Holdings Co Ltd is a Japanese holding company that is involved with entertainment content and services. The firm's segments include digital entertainment, which designs, develops, and sells digital entertainment products and games; amusement, which operates amusement facilities and distributes arcade game machines; publication, which publishes comic books, game strategy books, and magazines; and merchandising, which produces, distributes, and licenses derivative products of titles owned by the firm. Square Enix derives the majority of its revenue from its digital entertainment operations.

Square Enix Holdings Co (FRA:EI4) Headlines

No Headlines