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GungHo Online Entertainment (GungHo Online Entertainment) Cyclically Adjusted PS Ratio : 1.52 (As of Jun. 01, 2024)


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What is GungHo Online Entertainment Cyclically Adjusted PS Ratio?

As of today (2024-06-01), GungHo Online Entertainment's current share price is $15.76. GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was $10.40. GungHo Online Entertainment's Cyclically Adjusted PS Ratio for today is 1.52.

The historical rank and industry rank for GungHo Online Entertainment's Cyclically Adjusted PS Ratio or its related term are showing as below:

GUNGF' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 1.31   Med: 1.87   Max: 4.5
Current: 1.59

During the past years, GungHo Online Entertainment's highest Cyclically Adjusted PS Ratio was 4.50. The lowest was 1.31. And the median was 1.87.

GUNGF's Cyclically Adjusted PS Ratio is ranked worse than
52.16% of 301 companies
in the Interactive Media industry
Industry Median: 1.49 vs GUNGF: 1.59

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GungHo Online Entertainment's adjusted revenue per share data for the three months ended in Mar. 2024 was $2.875. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $10.40 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


GungHo Online Entertainment Cyclically Adjusted PS Ratio Historical Data

The historical data trend for GungHo Online Entertainment's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GungHo Online Entertainment Cyclically Adjusted PS Ratio Chart

GungHo Online Entertainment Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.23 1.99 1.97 1.41 1.47

GungHo Online Entertainment Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.57 1.80 1.48 1.47 1.52

Competitive Comparison of GungHo Online Entertainment's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, GungHo Online Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GungHo Online Entertainment's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GungHo Online Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GungHo Online Entertainment's Cyclically Adjusted PS Ratio falls into.



GungHo Online Entertainment Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

GungHo Online Entertainment's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=15.76/10.4
=1.52

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GungHo Online Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, GungHo Online Entertainment's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=2.875/107.2000*107.2000
=2.875

Current CPI (Mar. 2024) = 107.2000.

GungHo Online Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 3.778 98.000 4.133
201409 3.111 98.500 3.386
201412 2.938 97.900 3.217
201503 3.229 97.900 3.536
201506 2.691 98.400 2.932
201509 3.206 98.500 3.489
201512 3.010 98.100 3.289
201603 2.924 97.900 3.202
201606 2.939 98.100 3.212
201609 3.056 98.000 3.343
201612 3.034 98.400 3.305
201703 3.199 98.100 3.496
201706 2.961 98.500 3.223
201709 2.634 98.800 2.858
201712 2.766 99.400 2.983
201803 2.895 99.200 3.128
201806 2.645 99.200 2.858
201809 2.380 99.900 2.554
201812 3.784 99.700 4.069
201903 4.417 99.700 4.749
201906 3.073 99.800 3.301
201909 3.092 100.100 3.311
201912 2.546 100.500 2.716
202003 2.668 100.300 2.852
202006 3.026 99.900 3.247
202009 3.531 99.900 3.789
202012 4.403 99.300 4.753
202103 3.929 99.900 4.216
202106 2.911 99.500 3.136
202109 3.780 100.100 4.048
202112 3.407 100.100 3.649
202203 3.170 101.100 3.361
202206 2.718 101.800 2.862
202209 2.889 103.100 3.004
202212 3.931 104.100 4.048
202303 3.710 104.400 3.810
202306 4.329 105.200 4.411
202309 3.376 106.200 3.408
202312 3.154 106.800 3.166
202403 2.875 107.200 2.875

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


GungHo Online Entertainment  (OTCPK:GUNGF) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


GungHo Online Entertainment Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of GungHo Online Entertainment's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


GungHo Online Entertainment (GungHo Online Entertainment) Business Description

Traded in Other Exchanges
Address
1-11-1, Pacific Century Place Marunouchi, Marunouchi, Chiyodaku, Tokyo, JPN, 100-6221
GungHo Online Entertainment, Inc. is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.

GungHo Online Entertainment (GungHo Online Entertainment) Headlines

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