GURUFOCUS.COM » STOCK LIST » Consumer Cyclical » Travel & Leisure » Gaming Realms PLC (STU:RNE1) » Definitions » Change In Receivables

Gaming Realms (STU:RNE1) Change In Receivables : €0.43 Mil (TTM As of Dec. 2023)


View and export this data going back to 2018. Start your Free Trial

What is Gaming Realms Change In Receivables?

Gaming Realms's change in receivables for the quarter that ended in Dec. 2023 was €0.29 Mil. It means Gaming Realms's Accounts Receivable declined by €0.29 Mil from Jun. 2023 to Dec. 2023 .

Gaming Realms's change in receivables for the fiscal year that ended in Dec. 2023 was €0.43 Mil. It means Gaming Realms's Accounts Receivable declined by €0.43 Mil from Dec. 2022 to Dec. 2023 .

Gaming Realms's Accounts Receivable for the quarter that ended in Dec. 2023 was €5.88 Mil.

Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed. Gaming Realms's Days Sales Outstanding for the six months ended in Dec. 2023 was 77.76.

In Ben Graham's calculation of liquidation value, Apple Inc's Accounts Receivable are only considered to be worth 75% of book value. Gaming Realms's liquidation value for the six months ended in Dec. 2023 was €8.66 Mil.


Gaming Realms Change In Receivables Historical Data

The historical data trend for Gaming Realms's Change In Receivables can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gaming Realms Change In Receivables Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Change In Receivables
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.57 -0.51 -0.88 -2.27 0.43

Gaming Realms Semi-Annual Data
Mar14 Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Change In Receivables Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.16 -1.66 -0.63 0.14 0.29

Gaming Realms Change In Receivables Calculation

Change In Accounts Receivable relative to the previous period. It is any increase or decrease in the cash a company is owed by its customers.

Change In Receivables for the trailing twelve months (TTM) ended in Dec. 2023 adds up the semi-annually data reported by the company within the most recent 12 months, which was €0.43 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (STU:RNE1) Change In Receivables Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed.

Gaming Realms's Days Sales Outstanding for the quarter that ended in Dec. 2023 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=5.875/13.788*91
=77.76

2. In Ben Graham's calculation of liquidation value, Gaming Realms's accounts receivable are only considered to be worth 75% of book value:

Gaming Realms's liquidation value for the quarter that ended in Dec. 2023 is calculated as:

Liquidation Value
=Cash, Cash Equivalents, Marketable Securities-Total Liabilities+(0.75 * Accounts Receivable)+(0.5 * Total Inventories)
=8.653-4.398+0.75 * 5.875+0.5 * 0
=8.66

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms Change In Receivables Related Terms

Thank you for viewing the detailed overview of Gaming Realms's Change In Receivables provided by GuruFocus.com. Please click on the following links to see related term pages.


Gaming Realms (STU:RNE1) Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S, and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK, including Channel Islands, the U.S and Rest of the world. It generates the majority of its revenue from Social Publishing segment.

Gaming Realms (STU:RNE1) Headlines

No Headlines