GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Enthusiast Gaming Holdings Inc (OTCPK:EGLXF) » Definitions » 3-Year Revenue Growth Rate

Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) 3-Year Revenue Growth Rate : 65.60% (As of Sep. 2023)


View and export this data going back to 2019. Start your Free Trial

What is Enthusiast Gaming Holdings 3-Year Revenue Growth Rate?

Enthusiast Gaming Holdings's Revenue per Share for the three months ended in Sep. 2023 was $0.22.

During the past 12 months, Enthusiast Gaming Holdings's average Revenue per Share Growth Rate was -19.10% per year. During the past 3 years, the average Revenue per Share Growth Rate was 65.60% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Revenue per Share growth rate.

During the past 5 years, the highest 3-Year average Revenue per Share Growth Rate of Enthusiast Gaming Holdings was 65.60% per year. The lowest was 65.60% per year. And the median was 65.60% per year.


Competitive Comparison of Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate

For the Internet Content & Information subindustry, Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate, along with its competitors' market caps and 3-Year Revenue Growth Rate data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate distribution charts can be found below:

* The bar in red indicates where Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate falls into.



Enthusiast Gaming Holdings 3-Year Revenue Growth Rate Calculation

This is the 3-year average growth rate of Revenue per Share. The growth rate is calculated using exponential compounding based on the latest four year annual data.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Revenue per Share growth rate.


Enthusiast Gaming Holdings  (OTCPK:EGLXF) 3-Year Revenue Growth Rate Explanation

Revenue per Share is the amount of Revenue per outstanding share of the company's stock.

Revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top. Revenue per share growth rate is used in calculating Predictability Rank, companies with more consistent revenue and earnings growth are ranked high with predictability.


Enthusiast Gaming Holdings 3-Year Revenue Growth Rate Related Terms

Thank you for viewing the detailed overview of Enthusiast Gaming Holdings's 3-Year Revenue Growth Rate provided by GuruFocus.com. Please click on the following links to see related term pages.


Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) Business Description

Traded in Other Exchanges
Address
90 Eglinton Avenue East, Suite 805, Toronto, ON, CAN, M4P 2Y3
Enthusiast Gaming Holdings Inc is a gaming company building a media platform for video games and esports fans to connect and engage worldwide. Reaching over 300 million gamers every month, the company is a member of the Comscore 100 ranking of the top Internet Properties in the U.S. and the largest in the Gaming Information category on mobile devices. Combining the elements of its four core pillars; Media, Talent, Esports and Experiential, Enthusiast Gaming provides an engagement opportunity resulting in more points of connection than any other video game and esports platform, with unparalleled access to the influential and lucrative GenZ and Millennial audience. It has one segment which is digital media and entertainment. It generates a majority of its revenue from Media and content.