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Nintendo Co (TSE:7974) Cyclically Adjusted Revenue per Share : 円1,039.95 (As of Dec. 2023)


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What is Nintendo Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Nintendo Co's adjusted revenue per share for the three months ended in Dec. 2023 was 円514.119. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円1,039.95 for the trailing ten years ended in Dec. 2023.

During the past 12 months, Nintendo Co's average Cyclically Adjusted Revenue Growth Rate was 13.00% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 12.00% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 6.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Nintendo Co was 12.00% per year. The lowest was -3.00% per year. And the median was 0.60% per year.

As of today (2024-04-27), Nintendo Co's current stock price is 円7649.00. Nintendo Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was 円1,039.95. Nintendo Co's Cyclically Adjusted PS Ratio of today is 7.36.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Nintendo Co was 9.57. The lowest was 1.87. And the median was 6.27.


Nintendo Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Nintendo Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Nintendo Co Cyclically Adjusted Revenue per Share Chart

Nintendo Co Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 673.69 669.38 730.95 830.70 941.44

Nintendo Co Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 920.47 941.44 981.19 1,009.27 1,039.95

Competitive Comparison of Nintendo Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Nintendo Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Nintendo Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Nintendo Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Nintendo Co's Cyclically Adjusted PS Ratio falls into.



Nintendo Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Nintendo Co's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=514.119/106.8000*106.8000
=514.119

Current CPI (Dec. 2023) = 106.8000.

Nintendo Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 59.339 95.700 66.222
201406 63.101 98.000 68.767
201409 81.693 98.500 88.577
201412 229.375 97.900 250.227
201503 90.274 97.900 98.481
201506 75.116 98.400 81.528
201509 94.862 98.500 102.855
201512 184.369 98.100 200.720
201603 65.592 97.900 71.555
201606 51.585 98.100 56.160
201609 62.302 98.000 67.896
201612 145.101 98.400 157.488
201703 148.154 98.100 161.293
201706 128.331 98.500 139.145
201709 183.115 98.800 197.942
201712 402.048 99.400 431.979
201803 165.385 99.200 178.056
201806 139.985 99.200 150.710
201809 183.764 99.900 196.456
201812 506.461 99.700 542.528
201903 169.403 99.700 181.467
201906 144.481 99.800 154.615
201909 228.211 100.100 243.486
201912 485.794 100.500 516.247
202003 239.961 100.300 255.512
202006 300.619 99.900 321.382
202009 345.371 99.900 369.225
202012 533.009 99.300 573.266
202103 297.547 99.900 318.098
202106 270.854 99.500 290.726
202109 254.740 100.100 271.791
202112 593.192 100.100 632.896
202203 319.704 101.100 337.729
202206 263.196 101.800 276.123
202209 300.212 103.100 310.986
202212 548.180 104.100 562.398
202303 263.260 104.400 269.312
202306 396.263 105.200 402.290
202309 287.652 106.200 289.277
202312 514.119 106.800 514.119

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Nintendo Co  (TSE:7974) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Nintendo Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=7649.00/1039.95
=7.36

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Nintendo Co was 9.57. The lowest was 1.87. And the median was 6.27.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Nintendo Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Nintendo Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Nintendo Co (TSE:7974) Business Description

Address
11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, JPN, 601-8501
Nintendo started its video game console business in 1983 by launching the NES, and started its portable console business in 1989 by launching the Game Boy. Since then, the firm has focused on expanding the gaming population by delivering unique entertainment experiences on its original console systems; the Wii and Nintendo DS are its most popular hardware. However, Nintendo not only makes game consoles, but also owns world-renowned IPs such as Super Mario, Pokemon, and Zelda, which have been a source of cash flow for 40 years. 2020 was the 35th anniversary of Super Mario, Nintendo's most famous character.

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