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GameStop (GameStop) Cyclically Adjusted Revenue per Share : $23.77 (As of Jan. 2024)


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What is GameStop Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GameStop's adjusted revenue per share for the three months ended in Jan. 2024 was $5.860. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $23.77 for the trailing ten years ended in Jan. 2024.

During the past 12 months, GameStop's average Cyclically Adjusted Revenue Growth Rate was -0.80% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 3.80% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 4.00% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 5.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of GameStop was 15.90% per year. The lowest was 3.50% per year. And the median was 6.30% per year.

As of today (2024-04-27), GameStop's current stock price is $11.90. GameStop's Cyclically Adjusted Revenue per Share for the quarter that ended in Jan. 2024 was $23.77. GameStop's Cyclically Adjusted PS Ratio of today is 0.50.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.58.


GameStop Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for GameStop's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameStop Cyclically Adjusted Revenue per Share Chart

GameStop Annual Data
Trend Jan15 Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 20.82 21.24 22.82 23.95 23.77

GameStop Quarterly Data
Apr19 Jul19 Oct19 Jan20 Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 23.95 24.18 24.37 24.29 23.77

Competitive Comparison of GameStop's Cyclically Adjusted Revenue per Share

For the Specialty Retail subindustry, GameStop's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameStop's Cyclically Adjusted PS Ratio Distribution in the Retail - Cyclical Industry

For the Retail - Cyclical industry and Consumer Cyclical sector, GameStop's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameStop's Cyclically Adjusted PS Ratio falls into.



GameStop Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GameStop's adjusted Revenue per Share data for the three months ended in Jan. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jan. 2024 (Change)*Current CPI (Jan. 2024)
=5.86/129.4194*129.4194
=5.860

Current CPI (Jan. 2024) = 129.4194.

GameStop Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201404 4.306 100.023 5.572
201407 3.787 100.520 4.876
201410 4.633 100.176 5.985
201501 7.929 98.604 10.407
201504 4.752 99.824 6.161
201507 4.109 100.691 5.281
201510 4.751 100.346 6.127
201601 8.377 99.957 10.846
201604 4.730 100.947 6.064
201607 3.911 101.524 4.986
201610 4.710 101.988 5.977
201701 5.854 102.456 7.395
201704 5.044 103.167 6.328
201707 4.157 103.278 5.209
201710 4.898 104.070 6.091
201801 6.958 104.578 8.611
201804 4.377 105.708 5.359
201807 3.676 106.324 4.474
201810 4.734 106.695 5.742
201901 7.478 106.200 9.113
201904 3.775 107.818 4.531
201907 3.214 108.250 3.843
201910 4.380 108.577 5.221
202001 8.362 108.841 9.943
202004 3.957 108.173 4.734
202007 3.623 109.318 4.289
202010 3.852 109.861 4.538
202101 8.124 110.364 9.527
202104 4.836 112.673 5.555
202107 4.075 115.183 4.579
202110 4.271 116.696 4.737
202201 7.424 118.619 8.100
202204 4.540 121.978 4.817
202207 3.734 125.002 3.866
202210 3.900 125.734 4.014
202301 7.312 126.223 7.497
202304 4.063 127.992 4.108
202307 3.818 128.974 3.831
202310 3.532 129.810 3.521
202401 5.860 129.419 5.860

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


GameStop  (NYSE:GME) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GameStop's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=11.90/23.77
=0.50

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameStop was 3.86. The lowest was 0.03. And the median was 0.58.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GameStop Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of GameStop's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


GameStop (GameStop) Business Description

Industry
Address
625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. GameStop sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites, including www.gamestop.com, www.ebgames.com.au, and www.micromania.fr. The company has two main business segments: Video game brands and Technology brands. The technology brands segment sells wireless products and services and operates Spring Mobile managed AT&T and Cricket Wireless branded stores, along with the Simply Mac business.
Executives
Mark Haymond Robinson officer: General Manager 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Daniel William Moore officer: PAO and Interim PFO C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Lawrence Cheng director C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Alain Attal director C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Nir Vinay Patel officer: Chief Operating Officer C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Diana Saadeh-jajeh officer: SVP, Interim CFO C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Ryan Cohen director, 10 percent owner C/O OLSHAN FROME WOLOSKY LLP, 1325 AVENUE OF THE AMERICAS, NEW YORK NY 10019
Rc Ventures Llc 10 percent owner PO BOX 25250, PMB 30427, MIAMI FL 33102
Michael Recupero officer: Chief Financial Officer C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
James Grube director C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Matthew Furlong director, officer: Chief Executive Officer C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPVINE TX 76051
Yang Xu director C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Jenna Owens officer: Chief Operating Officer C/O GAMESTOP CORP., 625 WESTPORT PARKWAY, GRAPEVINE TX 76051
Raul J Fernandez director 11600 SUNRISE VALLEY DR, RESTON VA 20191
Kathy P Vrabeck director 625 WESTPORT PARKWAY, GRAPEVINE TX 76051