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Gaming Realms (LSE:GMR) Current Ratio : 3.64 (As of Dec. 2023)


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What is Gaming Realms Current Ratio?

The current ratio is a liquidity ratio that measures a company's ability to pay short-term obligations. It is calculated as a company's Total Current Assets divides by its Total Current Liabilities. Gaming Realms's current ratio for the quarter that ended in Dec. 2023 was 3.64.

Gaming Realms has a current ratio of 3.64. It indicates the company may not be efficiently using its current assets or its short-term financing facilities. This may also indicate problems in working capital management.

The historical rank and industry rank for Gaming Realms's Current Ratio or its related term are showing as below:

LSE:GMR' s Current Ratio Range Over the Past 10 Years
Min: 0.59   Med: 2.08   Max: 3.64
Current: 3.64

During the past 13 years, Gaming Realms's highest Current Ratio was 3.64. The lowest was 0.59. And the median was 2.08.

LSE:GMR's Current Ratio is ranked better than
87.19% of 835 companies
in the Travel & Leisure industry
Industry Median: 1.33 vs LSE:GMR: 3.64

Gaming Realms Current Ratio Historical Data

The historical data trend for Gaming Realms's Current Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gaming Realms Current Ratio Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Current Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.48 2.43 1.15 2.37 3.64

Gaming Realms Semi-Annual Data
Mar14 Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Current Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.15 1.47 2.37 3.39 3.64

Competitive Comparison of Gaming Realms's Current Ratio

For the Gambling subindustry, Gaming Realms's Current Ratio, along with its competitors' market caps and Current Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's Current Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Gaming Realms's Current Ratio distribution charts can be found below:

* The bar in red indicates where Gaming Realms's Current Ratio falls into.



Gaming Realms Current Ratio Calculation

The current ratio is mainly used to give an idea of the company's ability to pay back its short-term liabilities with its short-term assets.

Gaming Realms's Current Ratio for the fiscal year that ended in Dec. 2023 is calculated as

Current Ratio (A: Dec. 2023 )=Total Current Assets (A: Dec. 2023 )/Total Current Liabilities (A: Dec. 2023 )
=12.516/3.435
=3.64

Gaming Realms's Current Ratio for the quarter that ended in Dec. 2023 is calculated as

Current Ratio (Q: Dec. 2023 )=Total Current Assets (Q: Dec. 2023 )/Total Current Liabilities (Q: Dec. 2023 )
=12.516/3.435
=3.64

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (LSE:GMR) Current Ratio Explanation

The current ratio can give a sense of the efficiency of a company's operating cycle or its ability to turn its product into cash. Companies that have trouble getting paid on their receivables or have long inventory turnover can run into liquidity problems because they are unable to alleviate their obligations. Because business operations differ in each industry, it is always more useful to compare companies within the same industry.

Acceptable current ratios vary from industry to industry and are generally between 1 and 3 for healthy businesses.

The higher the current ratio, the more capable the company is of paying its obligations. A ratio under 1 suggests that the company would be unable to pay off its obligations if they came due at that point. While this shows the company is not in good financial health, it does not necessarily mean that it will go bankrupt - as there are many ways to access financing - but it is definitely not a good sign.

If all other things were equal, a creditor, who is expecting to be paid in the next 12 months, would consider a high current ratio to be better than a low current ratio, because a high current ratio means that the company is more likely to meet its liabilities which fall due in the next 12 months.


Gaming Realms Current Ratio Related Terms

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Gaming Realms (LSE:GMR) Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S, and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK, including Channel Islands, the U.S and Rest of the world. It generates the majority of its revenue from Social Publishing segment.

Gaming Realms (LSE:GMR) Headlines

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