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Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) Revenue : $0.00 Mil (TTM As of Dec. 2023)


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What is Blue Hat Interactive Entertainment Technology Revenue?

Blue Hat Interactive Entertainment Technology's revenue for the three months ended in Dec. 2023 was $0.00 Mil. Its revenue for the trailing twelve months (TTM) ended in Dec. 2023 was $0.00 Mil. Blue Hat Interactive Entertainment Technology's Revenue per Share for the three months ended in Dec. 2023 was $0.00. Its Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 was $0.00.

Warning Sign:

Blue Hat Interactive Entertainment Technology revenue per share has been in decline for the last 5 years.

During the past 12 months, the average Revenue per Share Growth Rate of Blue Hat Interactive Entertainment Technology was 829.30% per year. During the past 3 years, the average Revenue per Share Growth Rate was -27.20% per year. During the past 5 years, the average Revenue per Share Growth Rate was -36.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.

During the past 7 years, Blue Hat Interactive Entertainment Technology's highest 3-Year average Revenue per Share Growth Rate was 15.20% per year. The lowest was -66.50% per year. And the median was -29.75% per year.


Blue Hat Interactive Entertainment Technology Revenue Historical Data

The historical data trend for Blue Hat Interactive Entertainment Technology's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Blue Hat Interactive Entertainment Technology Revenue Chart

Blue Hat Interactive Entertainment Technology Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Revenue
Get a 7-Day Free Trial 23.83 24.60 12.14 2.20 73.69

Blue Hat Interactive Entertainment Technology Quarterly Data
Sep17 Dec17 Jun18 Sep18 Dec18 Jun19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Jun22 Dec22 Jun23 Dec23
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -19.12 1.69 - - -

Competitive Comparison of Blue Hat Interactive Entertainment Technology's Revenue

For the Electronic Gaming & Multimedia subindustry, Blue Hat Interactive Entertainment Technology's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Blue Hat Interactive Entertainment Technology's Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Blue Hat Interactive Entertainment Technology's Revenue distribution charts can be found below:

* The bar in red indicates where Blue Hat Interactive Entertainment Technology's Revenue falls into.



Blue Hat Interactive Entertainment Technology Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.00 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Blue Hat Interactive Entertainment Technology  (NAS:BHAT) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Blue Hat Interactive Entertainment Technology Revenue Related Terms

Thank you for viewing the detailed overview of Blue Hat Interactive Entertainment Technology's Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) Business Description

Traded in Other Exchanges
Address
No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is a producer, developer, and operator of augmented reality (AR) interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The company's products include AR Racer, AR Crazy Bug, AR 3D Magic Box, AR Dinosaur, Talking Tom and Friends Bouncing Bubble, and Immersive Education Classes. The company reports in the following segments: Interactive toys - animation series, Interactive toys - game series, and Mobile games, Information services, and Communication services, out of which the majority of the revenue is generated from the game series. The majority of its revenues are generated in China.