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Acer Gaming (ROCO:6908) Beneish M-Score : -2.68 (As of Jun. 01, 2024)


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What is Acer Gaming Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -2.68 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for Acer Gaming's Beneish M-Score or its related term are showing as below:

ROCO:6908' s Beneish M-Score Range Over the Past 10 Years
Min: -2.68   Med: 2.91   Max: 8.49
Current: -2.68

During the past 4 years, the highest Beneish M-Score of Acer Gaming was 8.49. The lowest was -2.68. And the median was 2.91.


Acer Gaming Beneish M-Score Historical Data

The historical data trend for Acer Gaming's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Acer Gaming Beneish M-Score Chart

Acer Gaming Annual Data
Trend Dec20 Dec21 Dec22 Dec23
Beneish M-Score
- - 8.49 -2.68

Acer Gaming Semi-Annual Data
Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Beneish M-Score Get a 7-Day Free Trial - - 8.49 - -2.68

Competitive Comparison of Acer Gaming's Beneish M-Score

For the Electronic Gaming & Multimedia subindustry, Acer Gaming's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Acer Gaming's Beneish M-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Acer Gaming's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where Acer Gaming's Beneish M-Score falls into.



Acer Gaming Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of Acer Gaming for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.4758+0.528 * 0.5865+0.404 * 0.9116+0.892 * 2.0876+0.115 * 1
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 2.2041+4.679 * -0.047957-0.327 * 1.021
=-2.68

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Dec23) TTM:Last Year (Dec22) TTM:
Total Receivables was NT$549 Mil.
Revenue was NT$4,724 Mil.
Gross Profit was NT$442 Mil.
Total Current Assets was NT$1,835 Mil.
Total Assets was NT$2,587 Mil.
Property, Plant and Equipment(Net PPE) was NT$150 Mil.
Depreciation, Depletion and Amortization(DDA) was NT$74 Mil.
Selling, General, & Admin. Expense(SGA) was NT$349 Mil.
Total Current Liabilities was NT$914 Mil.
Long-Term Debt & Capital Lease Obligation was NT$53 Mil.
Net Income was NT$59 Mil.
Gross Profit was NT$0 Mil.
Cash Flow from Operations was NT$183 Mil.
Total Receivables was NT$553 Mil.
Revenue was NT$2,263 Mil.
Gross Profit was NT$124 Mil.
Total Current Assets was NT$1,565 Mil.
Total Assets was NT$2,312 Mil.
Property, Plant and Equipment(Net PPE) was NT$157 Mil.
Depreciation, Depletion and Amortization(DDA) was NT$0 Mil.
Selling, General, & Admin. Expense(SGA) was NT$76 Mil.
Total Current Liabilities was NT$788 Mil.
Long-Term Debt & Capital Lease Obligation was NT$58 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(549.246 / 4723.769) / (552.946 / 2262.793)
=0.116273 / 0.244364
=0.4758

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(124.124 / 2262.793) / (441.782 / 4723.769)
=0.054854 / 0.093523
=0.5865

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (1834.944 + 150.294) / 2586.944) / (1 - (1564.785 + 156.974) / 2311.523)
=0.232593 / 0.255141
=0.9116

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=4723.769 / 2262.793
=2.0876

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(0 / (0 + 156.974)) / (73.552 / (73.552 + 150.294))
=0 / 0.328583
=1

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(348.556 / 4723.769) / (75.751 / 2262.793)
=0.073788 / 0.033477
=2.2041

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((53.239 + 914.403) / 2586.944) / ((58.388 + 788.468) / 2311.523)
=0.374048 / 0.366363
=1.021

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(59.333 - 0 - 183.394) / 2586.944
=-0.047957

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Acer Gaming has a M-score of -2.68 suggests that the company is unlikely to be a manipulator.


Acer Gaming Beneish M-Score Related Terms

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Acer Gaming (ROCO:6908) Business Description

Traded in Other Exchanges
N/A
Address
Fuxing North Road, 7th Floor-5, 369, Taipei City, TWN, 10541
Acer Gaming Inc operates electronic sports businesses. The company offers electronic sports community platform development, game entertainment channel agency sales, and other services. Its products cover game software, and hardware peripherals.

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