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Electronic Arts (Electronic Arts) Cyclically Adjusted Revenue per Share : $22.70 (As of Mar. 2024)


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What is Electronic Arts Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Electronic Arts's adjusted revenue per share for the three months ended in Mar. 2024 was $6.589. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $22.70 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Revenue Growth Rate was 9.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 11.80% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 10.00% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 6.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Electronic Arts was 17.80% per year. The lowest was 1.50% per year. And the median was 8.70% per year.

As of today (2024-05-21), Electronic Arts's current stock price is $128.85. Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was $22.70. Electronic Arts's Cyclically Adjusted PS Ratio of today is 5.68.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 1.79. And the median was 6.36.


Electronic Arts Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Electronic Arts's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Cyclically Adjusted Revenue per Share Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 15.19 16.24 18.61 20.65 22.70

Electronic Arts Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 20.65 21.18 21.77 22.07 22.70

Competitive Comparison of Electronic Arts's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PS Ratio falls into.



Electronic Arts Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=6.589/131.7762*131.7762
=6.589

Current CPI (Mar. 2024) = 131.7762.

Electronic Arts Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 3.770 100.560 4.940
201409 3.075 100.428 4.035
201412 3.486 99.070 4.637
201503 3.548 99.621 4.693
201506 3.591 100.684 4.700
201509 2.612 100.392 3.429
201512 3.441 99.792 4.544
201603 4.075 100.470 5.345
201606 4.035 101.688 5.229
201609 2.983 101.861 3.859
201612 3.792 101.863 4.906
201703 4.863 102.862 6.230
201706 4.629 103.349 5.902
201709 3.104 104.136 3.928
201712 3.766 104.011 4.771
201803 5.071 105.290 6.347
201806 3.668 106.317 4.546
201809 4.189 106.507 5.183
201812 4.240 105.998 5.271
201903 4.086 107.251 5.020
201906 4.043 108.070 4.930
201909 4.554 108.329 5.540
201912 5.418 108.420 6.585
202003 4.750 108.902 5.748
202006 4.997 108.767 6.054
202009 3.928 109.815 4.714
202012 5.729 109.897 6.870
202103 4.610 111.754 5.436
202106 5.367 114.631 6.170
202109 6.362 115.734 7.244
202112 6.277 117.630 7.032
202203 6.426 121.301 6.981
202206 6.288 125.017 6.628
202209 6.824 125.227 7.181
202212 6.766 125.222 7.120
202303 6.815 127.348 7.052
202306 7.022 128.729 7.188
202309 7.037 129.860 7.141
202312 7.177 129.419 7.308
202403 6.589 131.776 6.589

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Electronic Arts  (NAS:EA) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=128.85/22.7
=5.68

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 1.79. And the median was 6.36.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Electronic Arts Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (Electronic Arts) Business Description

Traded in Other Exchanges
Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.
Executives
Jacob J. Schatz officer: General Counsel & Corp Sect'y C/O ELECTRONIC ARTS INC., 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Laura Miele officer: Chief Studios Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Vijayanthimala Singh officer: Chief People Officer C/O ELECTRONIC ARTS INC., 209, REDWOOD CITY CA 94065
Andrew Wilson director, officer: Chief Executive Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94065
Stuart Canfield officer: Chief Financial Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Richard A Simonson director C/O SILVER SPRING NETWORKS, INC., 230 W. TASMAN DRIVE, SAN JOSE CA 95134
Luis A Ubinas director 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065-1175
Eric Charles Kelly officer: Chief Accounting Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Chris Bruzzo officer: Chief Marketing Officer 411 FIRST AVE., SOUTH, SUITE 700, SEATTLE WA 98104
Kenneth A Moss officer: Chief Technology Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Chris Suh officer: Chief Financial Officer C/O CARDLYTICS, INC., 675 PONCE DE LEON AVE. NE, STE 6000, ATLANTA GA 30308
Blake J Jorgensen officer: COO & CFO 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Rachel A Gonzalez director 3150 SABRE DRIVE, SOUTHLAKE TX 76092
Kofi A Bruce director GENERAL MILLS, INC., ONE GENERAL MILLS BLVD., MINNEAPOLIS MN 55426
Jay C Hoag director 250 MIDDLEFIELD ROAD, MENLO PARK CA 94025

Electronic Arts (Electronic Arts) Headlines

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