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Capcom Co (TSE:9697) Cyclically Adjusted PS Ratio : 11.91 (As of Jun. 03, 2024)


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What is Capcom Co Cyclically Adjusted PS Ratio?

As of today (2024-06-03), Capcom Co's current share price is 円2900.00. Capcom Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was 円243.47. Capcom Co's Cyclically Adjusted PS Ratio for today is 11.91.

The historical rank and industry rank for Capcom Co's Cyclically Adjusted PS Ratio or its related term are showing as below:

TSE:9697' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 1.68   Med: 6.91   Max: 13.41
Current: 11.91

During the past years, Capcom Co's highest Cyclically Adjusted PS Ratio was 13.41. The lowest was 1.68. And the median was 6.91.

TSE:9697's Cyclically Adjusted PS Ratio is ranked worse than
94.67% of 300 companies
in the Interactive Media industry
Industry Median: 1.51 vs TSE:9697: 11.91

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Capcom Co's adjusted revenue per share data for the three months ended in Mar. 2024 was 円110.537. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is 円243.47 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Capcom Co Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Capcom Co's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Capcom Co Cyclically Adjusted PS Ratio Chart

Capcom Co Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 4.19 8.91 7.01 10.48 11.43

Capcom Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 10.48 12.18 11.47 9.56 11.43

Competitive Comparison of Capcom Co's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Capcom Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Capcom Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Capcom Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Capcom Co's Cyclically Adjusted PS Ratio falls into.



Capcom Co Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Capcom Co's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=2900.00/243.47
=11.91

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Capcom Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Capcom Co's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=110.537/107.2000*107.2000
=110.537

Current CPI (Mar. 2024) = 107.2000.

Capcom Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 21.378 98.000 23.385
201409 36.398 98.500 39.613
201412 48.723 97.900 53.351
201503 36.577 97.900 40.052
201506 32.325 98.400 35.216
201509 38.007 98.500 41.364
201512 56.513 98.100 61.755
201603 44.375 97.900 48.590
201606 24.292 98.100 26.545
201609 39.457 98.000 43.161
201612 55.201 98.400 60.138
201703 76.845 98.100 83.973
201706 26.819 98.500 29.188
201709 50.193 98.800 54.460
201712 31.991 99.400 34.501
201803 106.801 99.200 115.414
201806 39.282 99.200 42.450
201809 59.647 99.900 64.006
201812 41.116 99.700 44.209
201903 90.744 99.700 97.570
201906 42.009 99.800 45.124
201909 45.278 100.100 48.490
201912 36.618 100.500 39.059
202003 67.172 100.300 71.793
202006 55.555 99.900 59.615
202009 42.943 99.900 46.081
202012 53.414 99.300 57.663
202103 71.290 99.900 76.499
202106 113.403 99.500 122.179
202109 50.520 100.100 54.103
202112 42.548 100.100 45.566
202203 51.267 101.100 54.360
202206 59.092 101.800 62.227
202209 55.921 103.100 58.145
202212 71.803 104.100 73.941
202303 110.608 104.400 113.574
202306 104.867 105.200 106.861
202309 74.304 106.200 75.004
202312 74.707 106.800 74.987
202403 110.537 107.200 110.537

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Capcom Co  (TSE:9697) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Capcom Co Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Capcom Co's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Capcom Co (TSE:9697) Business Description

Traded in Other Exchanges
Address
3-1-3 Uchihirano-machi, Chuo-ku, Osaka-shi, Osaka, JPN, 540-0037
Capcom Co Ltd is a Japanese company that produces and sells videogame software, online games, mobile games, and operates amusement facilities. The company has operations in Japan, North America, Europe, Asia, and emerging markets. The majority of its revenue is split fairly evenly between Japan, Asia, North America, and Europe. Capcom's segments include Digital Contents, which sells mobile and PC games; Arcade Operations, which operates Plaza Capcom amusement facilities; Amusement Equipment, which sells frames and LCD devices for gaming machines and software; and Other Businesses. The company derives the vast majority of its revenue from its Digital Contents segment. Some of the firm's notable games include Resident Evil, Street Fighter, Monster Hunter, and Mega Man.

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